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Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games
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Poggio, John; Glasnapp, Douglas R.; Yang, Xiangdong; Poggio, Andrew J. – Journal of Technology, Learning, and Assessment, 2005
The present study reports results from a quasi-controlled empirical investigation addressing the impact on student test scores when using fixed form computer based testing (CBT) versus paper and pencil (P&P) testing as the delivery mode to assess student mathematics achievement in a state's large scale assessment program. Grade 7 students…
Descriptors: Mathematics Achievement, Measures (Individuals), Program Effectiveness, Measurement