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Gerald K. LeTendre; Raisa Gray – Journal of Computer Assisted Learning, 2024
Background: Although human-robotic interaction is a rapidly burgeoning area of study within education, and social robots are being widely tested for use in schools, few studies have focused on early adolescent interactions with robots under actual classroom conditions. Objectives: We introduced an autonomous, social robot ('Pepper') into a…
Descriptors: Robotics, Student Projects, Early Adolescents, Active Learning
Michael J. Berson; Ilene R. Berson; Kristen L. Franklin; Valerie N. Fawley; Perry S. Shank; Rebecca E. Dovi; Santiago Gasca; Eric D. Hochberg; Debra Bernstein – Social Education, 2024
The landscape of education is dynamically evolving with the infusion of technology into classrooms, but it is not just math or science disciplines that are getting a digital makeover. Social studies education has entered a transformative phase as well. The "Computer Science for Social Studies" project, funded by the National Science…
Descriptors: Critical Thinking, Active Learning, Inquiry, Social Studies
Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
Project Tomorrow, 2025
Project Tomorrow's Speak Up® Research reports have advocated for a broader definition of the digital divide to include access challenges at home and the obstacles K-12 students face in gaining access to high quality digital tools and resources to support classroom learning. Project Tomorrow, in collaboration with Spectrum Business, is creating a…
Descriptors: Access to Computers, Disadvantaged, Elementary Secondary Education, Educational Technology
Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
Dimitri Belli; Guglielmo Lischi; Giovanni Pardini; Paolo Milazzo; Valentina Domenici – Journal of Chemical Education, 2024
This technology report presents the main features of a free digital educational tool which aims to introduce middle school level students to the comprehension of the particulate nature of matter in the three states (i.e., solid, liquid, and gas) and during phase transitions. This digital tool is available and is freely accessible online. Its…
Descriptors: Secondary School Science, Chemistry, Middle School Students, Educational Technology
Zhong, Cheng; Lyu, Keyi – SAGE Open, 2022
During the COVID-19 pandemic, online learning has experienced increasing utilization and poses new challenges for schoolteachers to engage students. Project-based Learning (PBL) is widely acknowledged as an effective pedagogy for motivating and involving students. However, few studies have examined scaffolds that facilitate student engagement in…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Middle School Students, Learner Engagement
Manakul, Theeradej; Somabut, Anucha; Tuamsuk, Kulthida – Cogent Education, 2023
Smart teaching is an essential skill for teachers to effectively transform their classrooms into active learning environments. However, teachers need to have specific abilities to apply the smart teaching approach which comprised of pedagogy, technology, and classroom management. This research was conducted based on the Khon Kaen University Smart…
Descriptors: Teaching Skills, Active Learning, Junior High School Teachers, Outcomes of Education
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
Rugh, Michael S.; Beyette, Donald J.; Capraro, Mary Margaret; Capraro, Robert M. – Interactive Technology and Smart Education, 2021
Purpose: The purpose of this study is to examine a week-long science, technology, engineering and mathematics (STEM) project-based learning (PBL) activity that integrates a new educational technology and the engineering design process to teach middle and high school students the concepts involved in rotational physics. The technology and teaching…
Descriptors: Physics, Student Projects, Active Learning, STEM Education
Wang, Cixiao; Li, Shuling – International Journal of Computer-Supported Collaborative Learning, 2021
Virtual manipulatives running on tablets have been demonstrated to improve students' conceptual understanding in previous studies. However, the differential effects on group interaction during face-to-face collaborative inquiry learning from the support of alternative technology affordances has received little attention. Technology affordances in…
Descriptors: Cooperative Learning, Affordances, Technology Uses in Education, Educational Technology
Hagerman, Michelle Schira; Cotnam-Kappel, Megan; Turner, Julie-Anne; Hughes, Janette M. – Technology, Pedagogy and Education, 2022
This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making. Framed by theories of new literacies and embodied/sensory…
Descriptors: Bilingual Students, Urban Schools, Language of Instruction, French

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