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Generative Learning Strategies Do Not Diminish Primary Students' Attitudes towards Augmented Reality
Buchner, Josef – Education and Information Technologies, 2022
Do generative learning strategies influence the motivational and affective factors of learning with augmented reality? This article explores this highly topical new question in the field of research on educational technology and reports the results of a value-added study that compares two mobile AR learning environments with or without additional…
Descriptors: Learning Strategies, Elementary School Students, Student Attitudes, Computer Simulation
Melis Dülger; Anouschka van Leeuwen; Jeroen Janssen; Liesbeth Kester – Education and Information Technologies, 2025
Self-regulated learning (SRL) is crucial for fostering lifelong learning skills in students, encompassing planning, monitoring, and controlling abilities. Previous research indicates that many students struggle to regulate their learning effectively. In the Netherlands, adaptive learning technologies are widely used to support math education in…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Direct Instruction
Jennifer D. Waid – ProQuest LLC, 2024
Advances in the use of technology in the classroom have not changed the fact that handwriting remains a primary occupation of students throughout their educational careers. A recent study stated that "up to 27% of children in elementary school are reported to have handwriting problems" (Steinhart et al., 2021, p.2). Despite this fact,…
Descriptors: Handwriting, Writing Readiness, Skill Development, Elementary School Students
Soad Raja Al-Shuqairat; Hadi Mohammed Tawalbeh – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate the impact of employing digital learning stations in teaching social studies on the development of visual thinking and self-learning skills among seventh-grade students. Materials/methods: A quasi-experimental design was used, involving a sample of 57 seventh-grade female students from Um Kulthum…
Descriptors: Foreign Countries, Grade 7, Females, Secondary School Students
Kosmas, Panagiotis; Zaphiris, Panayiotis – Education and Information Technologies, 2023
Embodied Learning (EL) technologies are now used in educational research as an emerging technology that has the potential to influence the function of the brain to drive learning, especially by integrating the physical body into the learning process. This research examines EL in different learning contexts and circumstances to see how it can…
Descriptors: Academic Achievement, Educational Technology, Learning Strategies, Elementary School Students
Pernille Fiskerstrand; Siv M. Gamlem – Assessment in Education: Principles, Policy & Practice, 2024
The quality of feedback interactions, when young pupils write, influences their learning processes. Still, teachers tend to use feedback that provides little information to enhance pupils' understanding and learning regarding their literacy skills. More knowledge about feedback interactions for young pupils as they write is needed. Thus, we wanted…
Descriptors: Feedback (Response), Oral Language, Writing Instruction, Literacy
Chin-Hsi Lin; Keyi Zhou; Fangzhou Jin; Wai Ming Cheung – Interactive Learning Environments, 2024
Prior studies have reported positive outcomes of technology-enhanced vocabulary learning and recommended self-regulated learning (SRL) as a design principle for the relevant technologies. However, there has not hitherto been any comprehensive study of the combined use of SRL and specific vocabulary-learning strategies in technology-enhanced…
Descriptors: Vocabulary Development, Learning Strategies, Self Management, Educational Technology
Reagan L. Mergen – ProQuest LLC, 2024
Mathematics literacy, which encompasses vital life skills such as learning to communicate and justify reasoning, is important for all people throughout their lives. Technology tools such as technology-based graphic organizers (TBGOs) provide universal accessibility supports for learners who experience difficulties with a variety of aspects of…
Descriptors: Equal Education, Educational Technology, Instructional Materials, Self Management
Kikas, Eve; Mädamürk, Kaja; Hennok, Liis; Sigus, Hardi; Talpsep, Teri; Luptova, Olga; Kivi, Valentina – European Journal of Psychology of Education, 2022
This study examined the effects of a teacher-led learning-strategy intervention program on fourth-grade students' reported use and perceived effectiveness of rehearsal and comprehension-oriented learning strategies. During 18 program units, teachers taught about learning and various learning strategies, including visualisation, elaboration and…
Descriptors: Comprehension, Intervention, Grade 4, Learning Strategies
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Hui-Hsuan Chung; Szu-Yin Chu; Shu-Hsuan Kung; Wan-Chen Lin – Child Language Teaching and Therapy, 2024
This study evaluated the effect of peer-assisted learning strategies (PALS) intervention on the language and story comprehension skills of two kindergartners with developmental delays from a special education class while reading a digital storybook. The study was conducted in Taiwan with participants who spoke Mandarin Chinese. This study was a…
Descriptors: Educational Technology, Story Reading, Reading Comprehension, Kindergarten
Pepper Erlinger – ProQuest LLC, 2021
The purpose of this qualitative descriptive case study is to benefit our understanding of the potential of online homework as it relates to developing and supporting students' self-regulated learning (SRL). This descriptive case study explores the use of self-regulated learning (SRL) strategies reported by students in the context of completing…
Descriptors: Middle School Students, Homework, Educational Technology, Technology Uses in Education
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure