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Showing 1 to 15 of 18 results Save | Export
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Joyce Hwee Ling Koh; Ben Kei Daniel; Rui Ma; Anjin Hu; Patrick Mazzocco – Asia-Pacific Education Researcher, 2025
Competent online learners have dexterity as they can manoeuvre a wide range of learning technologies and online learning strategies to learn successfully. In this study, we approach university students' online learning competence as 'online learning dexterity' or an ability to manage different aspects of online learning with appropriate…
Descriptors: Electronic Learning, Distance Education, College Students, Learning Strategies
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Tornike Giorgashvili; Ioana Jivet; Cordula Artelt; Daniel Biedermann; Daniel Bengs; Frank Goldhammer; Carolin Hahnel; Julia Mendzheritskaya; Julia Mordel; Monica Onofrei; Marc Winter; Ilka Wolter; Holger Horz; Hendrik Drachsler – Journal of Computer Assisted Learning, 2025
Background: Learning analytics dashboards (LAD) have been developed as feedback tools to help students self-regulate their learning (SRL) by using the large amounts of data generated by online learning platforms. Despite extensive research on LAD design, there remains a gap in understanding how learners make sense of information visualised on LADs…
Descriptors: Field Studies, Student Reaction, Feedback (Response), Learning Analytics
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Dominic Lohr; Hieke Keuning; Natalie Kiesler – Journal of Computer Assisted Learning, 2025
Background: Feedback as one of the most influential factors for learning has been subject to a great body of research. It plays a key role in the development of educational technology systems and is traditionally rooted in deterministic feedback defined by experts and their experience. However, with the rise of generative AI and especially large…
Descriptors: College Students, Programming, Artificial Intelligence, Feedback (Response)
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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
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Bin Liu; Yuanyuan Liao – Education and Information Technologies, 2025
The rapid advancement of generative AI technologies is increasingly accompanied by their broader application across various sectors, particularly within creative industries. In this study, IBM Watson BEAT software, based on generative AI technology, was tested as an educational tool in the process of teaching music composition theory to flute…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Technology
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Shilpi Taneja; Siddhartha Sankar Biswas; Bhavya Alankar; Harleen Kaur – Electronic Journal of e-Learning, 2025
This paper presents the design of a personalized learning agent powered by the Agentic RAG technique. The agent can interpret learners' queries and autonomously decide which tools should be used to generate the most suitable response. When the learner shares an Open Educational Resource (OER) they wish to learn from, the agent first breaks the…
Descriptors: Artificial Intelligence, Natural Language Processing, Open Educational Resources, Individualized Instruction
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Vineeta Persaud – International Journal of Education and Development using Information and Communication Technology, 2025
This systematic literature review examines the use of networked learning strategies and tools in supporting active learning in fully online higher education classrooms since the COVID-19 pandemic. With the increasing adoption of online and blended learning, there is a growing need to understand how networked learning can facilitate engagement,…
Descriptors: Literature Reviews, Learning Strategies, Teaching Methods, Educational Strategies
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Wei-Sheng Wang; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
This study explores the integration of ChatGPT technology into Virtual Reality (VR) learning environments to support self-regulated learning (SRL) strategies and foster higher-order thinking skills (HOTS). Utilizing a randomized controlled trial (RCT) design, 81 undergraduate students were randomly assigned to either an experimental group with…
Descriptors: Undergraduate Students, Independent Study, Thinking Skills, Computer Simulation
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Melis Dülger; Anouschka van Leeuwen; Jeroen Janssen; Liesbeth Kester – Education and Information Technologies, 2025
Self-regulated learning (SRL) is crucial for fostering lifelong learning skills in students, encompassing planning, monitoring, and controlling abilities. Previous research indicates that many students struggle to regulate their learning effectively. In the Netherlands, adaptive learning technologies are widely used to support math education in…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Direct Instruction
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Hugo Rozo; María Soledad Ramírez-Montoya – Australasian Journal of Educational Technology, 2025
"Remote education" is an alternative delivery modality for digital environments, responding to several societal requirements and the needs of today's education. Although the term has been used since the early 2000s, the COVID-19 pandemic forced it to emerge as a temporary alternative to continue the educational processes during…
Descriptors: Teaching Methods, Learning Strategies, Distance Education, Higher Education
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Jiarui Hou; James F. Lee; Stephen Doherty – Journal of Computer Assisted Learning, 2025
Background: Recent research has demonstrated the potential of mobile-assisted learning to enhance learners' learning outcomes. In contrast, the learning processes in this regard are much less explored using eye tracking technology. Objective: This systematic review study aims to synthesise the relevant work to reflect the current state of eye…
Descriptors: State of the Art Reviews, Eye Movements, Electronic Learning, Handheld Devices
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Yanmin Zhang; Chunyang Li; Chan Zhou – Advances in Physiology Education, 2025
While light microscopy (LM) and virtual microscopy (VM) are valuable pedagogical approaches in histology education, studies comparing their effectiveness have primarily emanated from North America. This research aimed to compare the performance, satisfaction, and perception of Chinese undergraduate dental students enrolled in a histology…
Descriptors: Outcomes of Education, Student Attitudes, Blended Learning, Learning Strategies
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Soad Raja Al-Shuqairat; Hadi Mohammed Tawalbeh – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate the impact of employing digital learning stations in teaching social studies on the development of visual thinking and self-learning skills among seventh-grade students. Materials/methods: A quasi-experimental design was used, involving a sample of 57 seventh-grade female students from Um Kulthum…
Descriptors: Foreign Countries, Grade 7, Females, Secondary School Students
Mahmoud M. S. Abdallah – Online Submission, 2025
The integration of Artificial Intelligence (AI) into education has heralded new paradigms for language learning, with conversational AI chatbots emerging as potent tools for fostering learner autonomy. Therefore, this article explores how conversational AI chatbots support and reinforce Self-Regulated Learning (SRL) in language acquisition. It…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Technology Integration, Second Language Learning
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Areej ElSayary, Editor – IGI Global, 2025
By creating specific prompts, educators can harness the power of AI models to generate tailored content, provide instant feedback, and simulate real-world scenarios for deeper learning engagement. Whether it's creating personalized lesson plans, generating creative writing prompts, or assisting with problem-solving exercises, generative AI creates…
Descriptors: Prompting, Engineering, Artificial Intelligence, Technology Uses in Education
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