Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Educational Technology | 2 |
| Computer Simulation | 1 |
| Constructivism (Learning) | 1 |
| Cooperation | 1 |
| Electronic Learning | 1 |
| Fear | 1 |
| Games | 1 |
| Higher Education | 1 |
| Immersion Programs | 1 |
| Information Technology | 1 |
| Instructional Design | 1 |
| More ▼ | |
Author
| Atkinson, Tom | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
Education Level
| Higher Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article explores "Second Life"[TM] (SL) from an educator's perspective. As instructional designers transform instruction from real world to SL, understanding how more traditional forms of teaching and learning transfer to the immersive spaces of virtual life may be critical. This article identifies principles of instruction for virtual worlds…
Descriptors: Instructional Design, Immersion Programs, Games, Electronic Learning
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
Second Life[TM], or simply SL, was developed at Linden Lab, a San Francisco-based corporation defined by its creators as "an online society within a 3-D virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy." With over 14 million residents in the SL virtual community,…
Descriptors: Social Behavior, Social Networks, Technological Advancement, Higher Education

Peer reviewed
Direct link
