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Siti Asiyah; Sumarmi; I. Komang Astina; Sugeng Utaya; Syamsul Bachri – Educational Process: International Journal, 2025
Background/purpose: Students' creativity and awareness must be developed to overcome environmental problems through effective learning methods. This study examines the effect of experiential learning models combined with e-river worksheets on students' creativity and environmental awareness. Materials/methods: The research method employed is a…
Descriptors: Educational Technology, Electronic Learning, Experiential Learning, Electronic Publishing
Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking

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