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Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
Thomas, Ebony Elizabeth; Sassi, Kelly – English Journal, 2011
Today, many students not only access the Internet through desktop and laptop computers at home or at school but also have copious amounts of information at their fingertips via portable devices (e.g., iPods, iPads, netbooks, smartphones). While some teachers welcome the proliferation of portable technologies and easy wireless Internet access, and…
Descriptors: Laptop Computers, Discussion (Teaching Technique), Plagiarism, Classroom Communication
Waring, Scott M.; Bentley, Courtney C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
The purpose of this study was to examine a group of fifth graders experiences, beliefs, and opinions during the construction of digital historical agent profiles. This research study examined a project in which students were engaged in the learning of historical content and were asked to convey information about the life of someone from the past…
Descriptors: Program Descriptions, Class Activities, Worksheets, Case Studies
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
Stewart, Barbara; Waight, Consuelo – International Journal on E-Learning, 2008
Four cases relating to the efforts of e-learning teams in valuing adult learners in their e-learning solutions were examined to better understand how e-learning teams value their adult learners within corporate settings. Two questions guided the analysis of the cases, they are: (1) What is the nature of the e-learning solutions in these cases? (2)…
Descriptors: Distance Education, Adult Education, Adult Learning, Adult Students
Berge, Zane – Educational Technology, 1997
Reports on a survey of 42 post-secondary teachers about online instructional methods and strategies. The results are discussed in terms of Yelon's instructional principles: meaningfulness, prerequisites, open communication, organized essential ideas, learning aids, novelty, modeling, active appropriate practice, pleasant conditions and…
Descriptors: Computer Assisted Instruction, Distance Education, Educational Principles, Educational Strategies
Puzziferro, Maria; Shelton, Kaye – Online Journal of Distance Learning Administration, 2009
Since 2005, the landscape of online teaching and learning has changed as well as the landscape of the academy, and continues to transform before our eyes. These changes are not only a product of technological innovation, but also a result of new and reconceptualized "values" of higher education, and so we must reexamine what changes to…
Descriptors: Higher Education, Values, Quality Control, Competition
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Peer reviewedSullivan, Patricia – New Directions for Teaching and Learning, 1994
The principles underlying development of software for computer-based instruction and collaborative learning are examined, and it is concluded that although traditional software and hardware originate from traditions of individual learning, software designed to aid in collaborative learning originates from conceptualizations of group learning. (MSE)
Descriptors: Classroom Techniques, College Instruction, Computer Assisted Instruction, Computer Software
Sacks, Sharon Z.; Silberman, Rosanne K. – 1998
The 15 papers in this book on teaching students who have visual impairments and other disabilities are grouped into three parts which examine first, characteristics of students with visual impairments and other disabilities; second, the instructional process, curriculum, and methods; and, third, disability-specific curriculum. The papers are: (1)…
Descriptors: Access to Computers, Accessibility (for Disabled), Alternative Assessment, Computer Assisted Instruction

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