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Jill E. Stefaniak; Lisa A. Giacumo; Jin Joy Mao; Tutaleni I. Asino – Journal of Computing in Higher Education, 2025
This paper examines the value of embedding a systems-thinking lens in higher education research. A systems approach enables institutions to move beyond isolated interventions to explore the broader relationships and structures influencing learning and development by addressing the interconnected dimensions of people, processes, and technology. The…
Descriptors: Systems Approach, Higher Education, Educational Research, Man Machine Systems
Xu, Weiqi; Ouyang, Fan – International Journal of STEM Education, 2022
The application of artificial intelligence (AI) in STEM education (AI-STEM), as an emerging field, is confronted with a challenge of integrating diverse AI techniques and complex educational elements to meet instructional and learning needs. To gain a comprehensive understanding of AI applications in STEM education, this study conducted a…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Technology Integration
Baldassarre, Maria Teresa; Caivano, Danilo; Dimauro, Giovanni; Gentile, Enrica; Visaggio, Giuseppe – IEEE Transactions on Education, 2018
This paper examines the cloud computing for education (CCE) literature, and analyzes if the research is developing scientifically with adequate empirical validation. All aspects of empirical investigations covered in the literature are shown as weak, hence, the necessary scientific development of CCE requires extending its scope of interest, and…
Descriptors: Computer Software, Teaching Methods, Educational Research, Research Needs
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies

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