Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Design Preferences | 2 |
| Educational Practices | 2 |
| Influence of Technology | 2 |
| Teaching Methods | 2 |
| Achievement Gains | 1 |
| Computer Graphics | 1 |
| Computer Interfaces | 1 |
| Concept Teaching | 1 |
| Early Childhood Education | 1 |
| Educational Games | 1 |
| Educational Research | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Early Childhood Education | 1 |
Audience
Location
| Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching

Direct link
Peer reviewed
