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Gleek, Charles – i.e.: inquiry in education, 2015
There is ample discussion in academic and policy circles, as well as amongst the general public, about the ways in which classroom instructors can provide more engaging learning experiences for students. This research examines the ways in which students engage participating in classroom simulations as it pertains to the assigned learning outcomes…
Descriptors: Learner Engagement, Simulation, Advanced Placement Programs, International Relations
Mawdesley, M.; Long, G.; Al-jibouri, S.; Scott, D. – Computers & Education, 2011
Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult to quantify their utility and it is essential to ensure that students are achieving the learning outcomes required rather than…
Descriptors: Foreign Countries, Computer Simulation, Educational Games, Computer Assisted Instruction
Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
Peer reviewedKing, Karen Whitehill; Morrison, Margaret – Journalism and Mass Communication Educator, 1998
Describes how successful teamwork, group decision making and valuable real-world experience resulted from an experiment between two universities to introduce a media buying simulation game into their media planning courses. Relates how students in teams took roles of either media buyers at advertising agencies or media sales representatives at…
Descriptors: Advertising, Class Activities, Educational Games, Higher Education
Delaware Univ., Newark. Coll. of Education. – 1974
Superport is a learning experience which requires students to examine how a superport and its related industries will affect the marine environment of a given geographical area. The activity is designed to provide roles for up to 90 students. The simulation begins with the students defining factors that might be related to the installation of a…
Descriptors: Educational Games, Environment, Instructional Materials, Oceanography
Tedesco, Paul H.; Hodgkins, James – New England Social Studies Bulletin, 1972
Student teachers can incorporate recent educational developments into curriculum, provide the opportunity to try new materials, and offer a valuable human resource which should be tapped. (Author/JB)
Descriptors: Class Activities, Educational Games, Secondary Education, Simulation
Peer reviewedGunn, Angus M. – Journal of Curriculum Studies, 1971
Time-Distance maps and the simulation game of "Section" illustrate the High School Geography Project Materials. History of the project, objectives, strategies, and innovativeness are discussed. (VW)
Descriptors: Class Activities, Curriculum Development, Educational Games, Geography Instruction
Illinois Univ., Urbana. Social Science Curriculum Study Center. – 1968
Designed to follow "Economics: Choice Making" described in SO 003 175, this secondary teacher and student manual provides simulation exercises to approximate the processes of political decision-making on the local level. Objectives of this course of study are for students to: gain an understanding of political processes; learn analytical methods…
Descriptors: Class Activities, Cognitive Objectives, Community Study, Concept Teaching
Barsh, Russel Lawrence – 1987
This unit presents information on Native American treaties as a basis for rational thought on current controversies over these treaties' status. The unit contains three sections with five lesson plans each. Each lesson includes student material, goals, vocabulary, and questions for discussion. Section 1 covers (1) the purposes of government, and…
Descriptors: American Indian History, American Indian Studies, American Indians, Controversial Issues (Course Content)
Illinois Univ., Urbana. Social Science Curriculum Study Center. – 1968
The teacher's manual for a secondary Course I, Unit III, guides the class in common experiences of the community politics game and additional classroom activities that emphasize variables in political processes. Objectives are for students to gain an understanding of basic community political processes by analyzing selected issues. Values,…
Descriptors: Activity Units, Class Activities, Cognitive Objectives, Community Study
Bogatz, Gerry Ann – 1967
The methodology used in the evaluation of this unit is the same as that described in SO 000 433. The total number of students in the trial was about 2,100 seventh through twelfth grade students. The version of the unit used included nine activities, three of which were optional and designed to reinforce and supplement the required activities: 1)…
Descriptors: Activity Units, Concept Teaching, Curriculum Development, Curriculum Evaluation
Eden City Schools, NC. – 1979
The document contains eight activity sets suitable for grades 6 and 7. Topics focus on governmental, social, and educational systems in foreign countries. Each activity set contains background reading materials, resources, concepts, general objectives, and instructional objectives. Grade 6 sets are "Soviet Youth Organizations,""How…
Descriptors: Citizenship Education, Comparative Education, Cross Cultural Studies, Cultural Awareness
Bogatz, Gerry Ann – 1967
The methodology used in the evaluation of this unit is the same as that described in SO 000 433. The same seventy teachers were involved along with 2,400 seventh through twelfth grade students. There were nine activities in this unit: 1) Geographic Patterns of Manufacturing in the United States; 2) Definition of Manufacturing; 3) and 4)…
Descriptors: Activity Units, Concept Teaching, Curriculum Development, Curriculum Evaluation
Minnesota Univ., Minneapolis. Project Social Studies Curriculum Center. – 1967
This resource unit for use in Grade Nine is designed to develop specific generalizations about the American market economy. The core of activities centers around a series of economic simulation games. The concepts and generalizations which are introduced in this unit are expanded upon and developed more thoroughly in later units in this curriculum…
Descriptors: Activity Units, Behavioral Objectives, Capitalism, Concept Teaching
Barsh, Russell Lawrence – 1978
The unit of study is intended to bring information and rational thought to the controversial Native American treaty issue. It begins with an explanation of the concepts behind the unit's minimal student learning expectations. Fifteen lesson plans are organized into three one-week sub-units consisting of an introductory game illustrating the…
Descriptors: American Indians, Constitutional Law, Educational Games, Federal Government
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