NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 37 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Merav Siani; Ilana Dubovi; Anna Borushko; Michal Haskel-Ittah – International Journal of Science Education, 2024
Immunology, a complex and rapidly evolving biological field, serves dual educational goals: training healthcare professionals and immunologists as well as promoting immune literacy among laypeople. This study conducted a scoping review of the literature to explore different aspects of immunology education, examining various contexts, levels, and…
Descriptors: Biology, Science Education, Teaching Methods, Cognitive Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alper, Ayfer; Öztas, Elif Sengün; Atun, Handan; Çinar, Dinçer; Moyenga, Moussa – International Journal of Technology in Education and Science, 2021
Changes in the lifestyles of human beings keep up with science and technology in tandem with the growth of science and technology. As in all fields, expectations are influenced by the advancement of science and technology for the use of emerging technologies in educational environments. By empowering the physical world with virtual information,…
Descriptors: Educational Research, Educational Technology, Technology Integration, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
Bond, Justin Lee – ProQuest LLC, 2014
Wicked educational information systems (IS) address problems with unstable educational requirements, in educational environments that are ill-defined, where complex interactions among subcomponents of the problem and its solution exist. In this dissertation, a design science research methodology (DSRM) was used to evaluate projects that developed,…
Descriptors: Design, Research Methodology, Engineering Education, Females
Peer reviewed Peer reviewed
Direct linkDirect link
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the 14th International Conference on Mobile Learning 2018, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, April 14-16, 2018. The Mobile Learning 2018 Conference seeks to provide a forum for the presentation and discussion of mobile…
Descriptors: Electronic Learning, Educational Research, Data Collection, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Stainton, Andrew J.; Johnson, Johnnie E.; Borodzicz, Edward P. – Simulation & Gaming, 2010
Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been…
Descriptors: Educational Games, Research Methodology, Validity, Simulation
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Khine, Myint Swe, Ed.; Saleh, Issa M., Ed. – IGI Global, 2013
"Approaches and Strategies in Next Generation Science Learning" examines the challenges involved in the development of modern curriculum models, teaching strategies, and assessments in science education in order to prepare future students in the 21st century economies. This comprehensive collection of research brings together science educators,…
Descriptors: Teaching Methods, Science Education, Physical Sciences, Learning Theories
Peer reviewed Peer reviewed
Allen, Layman E. – Instructional Science, 1974
Queries 'n Theories provides a parallel to the strong inference approach to scientific method--designing experiments, observing data, and theorizing. (Author)
Descriptors: Educational Games, Problem Solving, Research Design, Research Methodology
Thomann, James – Journal of Educational Data Processing, 1972
Looks at the use of simulations and games as research instruments in education. Examines two applications of simulations as research instruments and a major problem that stands in the way of their use. (Author/DN)
Descriptors: Class Activities, Computers, Educational Games, Models
Peer reviewed Peer reviewed
Greenblat, Cathy S. – Teaching Sociology, 1973
Since the empirical status of simulation game use does not seem to substantiate all claims made for the games, methodological problems in games research are pointed out and new areas of scrutiny suggested. (KM)
Descriptors: Educational Games, Evaluation Methods, Games, Literature Reviews
Peer reviewed Peer reviewed
Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Peer reviewed Peer reviewed
Wolfe, Joseph; Crookall, David – Simulation & Gaming, 1998
Speculates on why such little progress has been made regarding the effective application of educational simulation/games and suggests that the field's eclectic foundation has been good for its development but bad for its rigorous assessment. Antecedents for meaningful research and generating a body of literature are outlined. (Author/LRW)
Descriptors: Educational Games, Evaluation Needs, Evaluation Problems, Research Methodology
Previous Page | Next Page »
Pages: 1  |  2  |  3