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| Hogle, Jan G. | 1 |
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| Reports - Evaluative | 1 |
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Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking


