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Sun, Zhiru; Theussen, Amelie – British Journal of Educational Technology, 2023
Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and affective changes and largely ignore skill assessment and development in the gaming environment. This study aimed to understand the process of student groups…
Descriptors: Educational Games, Simulation, Political Science, Conflict Resolution
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Nikolaos Kiriazis; Thanasis Hadzilacos – International Association for Development of the Information Society, 2022
Peer-mediation in a school environment, when carried out correctly, can benefit not only the parties of the conflict, but also their environment, including the school, the team, the family and the mediator. A serious same has been designed and a prototype developed for the training of minors and young adults as mediators. The core of the game is a…
Descriptors: Peer Mediation, Educational Games, Simulation, Discussion
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Dell'Aquila, Elena; Vallone, Federica; Zurlo, Maria Clelia; Marocco, Davide – Education Sciences, 2022
This study focuses on the behavior of interactive agents and how to ground their implementation in psychology and cognitive modeling to capture fundamental psycho-pedagogical elements to deliver an effective competency-based training and assessment tool for teachers, trainers, and educators working in the school context. The study describes the…
Descriptors: Computer Assisted Instruction, Soft Skills, Educational Technology, Role Playing
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Brynen, Rex; Milante, Gary – Simulation & Gaming, 2013
Simulations and games can offer valuable insight into the management of conflict and the achievement of peace. This special symposium issue of "Simulation & Gaming" examines several such approaches, used in both educational settings and to prepare practitioners to deal with the concrete challenges of peacebuilding. In the introduction, the authors…
Descriptors: Peace, Conflict Resolution, Vignettes, Simulation
Loomis, Richard F. – Simulation/Gaming/News, 1975
Descriptors: Conflict Resolution, Decision Making Skills, Educational Games, Problem Solving
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
De Koven, Bernard – Simulation/Gaming/News, 1975
Descriptors: Conflict Resolution, Decision Making Skills, Educational Games, Problem Solving
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Pendergast, David M.; MacDonald, Robert H. – Social Studies Journal, 1972
Stressing the critical importance of the post-debriefing session of classroom gaming and simulation, instruments are offered which provide the mechanism to examine data, insight, perception and knowledge generated. Teacher and participants can examine the conceptual structure, principles, and values associated with the model. (Author/JB)
Descriptors: Class Activities, Classroom Techniques, Conflict Resolution, Educational Games
McCall, Michael K.; And Others – 1972
This report provides a general introduction to educational gaming and describes a simulation game developed primarily as a teaching device in the training of educational facility planners, but also beneficial for administrators, students, and community leaders. Objectives of the game are to sensitize players to issues and opinions outside their…
Descriptors: Bibliographies, Conflict Resolution, Educational Games, Facility Planning
Nesbitt, William A. – Intercom, 1973
This simulation game is designed to give the student direct experience in conflict and cooperation. This exercise, a two-person instead of a group game, combines the primary elements of simulations--role-playing with a senario and a game format in which strategies have clear outcomes for the players. (SM)
Descriptors: Class Activities, Conflict Resolution, Educational Games, Guidelines
de Rosa, Peter L. – 2000
"Stratagem" is an abstract simulation of international conflict. The player controls a country in a specific historical period and uses its resources to accomplish certain objectives. Victory points are earned by reaching these objectives. The player with the most victory points at the end of the game wins. The game is designed for…
Descriptors: Conflict Resolution, Educational Games, Higher Education, History Instruction
Borad, Bruce; Fagerstrom, Richard – Intercom, 1973
A simulation game using methods of conflict resolution is designed to enable students to study the role and function of administrative agencies. This game provides a natural opening for discussion of law modification through legislative action, and judicial control through litigation. (SM)
Descriptors: Class Activities, Conflict Resolution, Decision Making Skills, Educational Games
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Twale, Darla J. – Simulation & Gaming, 1991
Describes a prototype university, Southeast State University, which was created for a simulation game that uses an in-basket format to mix reality with role playing and case study to teach decision making, problem solving, and conflict resolution in higher education administration courses. (four references) (LRW)
Descriptors: Administrator Education, Case Studies, College Administration, Conflict Resolution
Gilboa, Eytan – Teaching Political Science, 1979
Suggests how simulation games can help students in college level political science courses understand the role of the mass media in political processes. Uses a Simulation of the Middle East Conflict (SMEC) as an example. (Author/DB)
Descriptors: Conflict Resolution, Educational Games, Educational Needs, Educational Objectives
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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