Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Computer Simulation | 7 |
| Educational Games | 7 |
| Puzzles | 7 |
| Computer Assisted Instruction | 3 |
| Problem Solving | 3 |
| Teaching Methods | 3 |
| Technology Uses in Education | 3 |
| Computer Games | 2 |
| High School Students | 2 |
| Instructional Effectiveness | 2 |
| Science Instruction | 2 |
| More ▼ | |
Source
| Classroom Computer Learning | 1 |
| Electronic Journal of… | 1 |
| Interactive Learning… | 1 |
| Journal of Chemical Education | 1 |
| Journal of Educational… | 1 |
| Knowledge Management &… | 1 |
Author
| Adams, Deanne M. | 1 |
| Christian Springer | 1 |
| Di Zou | 1 |
| Fan Su | 1 |
| Fang, Ying-Sang | 1 |
| Florian Wehking | 1 |
| Heinrich Söbke | 1 |
| Hou, Huei-Tse | 1 |
| Kahn, Ken | 1 |
| Kasseboehmer, Ana Cla´udia | 1 |
| Mario Wolf | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Guides - Classroom - Teacher | 1 |
| Information Analyses | 1 |
| Reports - Evaluative | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| High Schools | 3 |
| Secondary Education | 3 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Grade 10 | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
| Practitioners | 1 |
Location
| California | 1 |
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Fan Su; Di Zou – Knowledge Management & E-Learning, 2024
Educational games, prevalent in contemporary settings, leverage game-based learning (GBL) to actively engage and enhance learners' knowledge and skill acquisition through captivating in-game learning activities. To assess the effectiveness of GBL, game-based assessment (GBA) has emerged. GBA employs gameplay for learners to attain educational…
Descriptors: Game Based Learning, Student Evaluation, Educational Games, Instructional Effectiveness
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can easily be adapted to different grade levels. Contains eight computer based activities which provide experience with spreadsheets, random number functioning, word puzzles, survey plotting, graphics, and Logo programming. (ML)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Computer Simulation

Peer reviewed
Direct link
