Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Cognitive Processes | 5 |
| Educational Games | 5 |
| Puzzles | 5 |
| Problem Solving | 2 |
| Scaffolding (Teaching… | 2 |
| Second Language Instruction | 2 |
| Architectural Education | 1 |
| Art Criticism | 1 |
| Art Education | 1 |
| Art Products | 1 |
| Artists | 1 |
| More ▼ | |
Source
| Arts & Activities | 1 |
| Interactive Learning… | 1 |
| Journal of Educational… | 1 |
| Mosaic: A Journal for… | 1 |
| Rassegna Italiana di… | 1 |
Author
| Danese, Marcel | 1 |
| Danesi, Marcel | 1 |
| Fang, Ying-Sang | 1 |
| Hou, Huei-Tse | 1 |
| Li Ye | 1 |
| Mattoon, Michelle | 1 |
| Mollica, Anthony | 1 |
| Ruoyan Wang | 1 |
| Stephens, Pamela Geiger | 1 |
| Tang, Joni Tzuchen | 1 |
| Yongxin Hang | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 3 |
| Guides - Classroom - Teacher | 1 |
| Opinion Papers | 1 |
Education Level
| Grade 10 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
| Practitioners | 1 |
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Danese, Marcel – Rassegna Italiana di Linguistica Applicata, 1980
Describes the types of mathematical games or puzzles that can be used in foreign language courses and dicusses the purposes they serve. Emphasizes their effectiveness as motivational learning stimuli and points out that they can be used either as instructional or reinforcement devices which force the student to "think" in the foreign language.…
Descriptors: Cognitive Processes, Creative Thinking, Educational Games, Problem Solving
Stephens, Pamela Geiger; Mattoon, Michelle – Arts & Activities, 1998
Discusses a sample puzzle activity called "Thinking Like an Artist" that encourages careful observation of artwork and prompts students to decode the thought processes used by artists. Helps students develop original ideas and strengthens their problem-solving abilities. Provides a list of materials, rules, and the procedure in detail. (CMK)
Descriptors: Art Criticism, Art Education, Art Products, Artists
Peer reviewedDanesi, Marcel; Mollica, Anthony – Mosaic: A Journal for Language Teachers, 1994
Revisits puzzleology (the study of puzzles and games in human cultures) in second language teaching to give the teacher an overview of the relevant facts "vis-a-vis" their incorporation into classroom instruction and to provide an elementary typology of puzzleological techniques for the teacher interested in incorporating them in…
Descriptors: Associative Learning, Behavioral Objectives, Classroom Techniques, Cognitive Processes

Direct link
