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Showing 1 to 15 of 17 results Save | Export
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Thomas S. Kuntzleman; Joshua B. Kenney – Journal of Chemical Education, 2023
A variety of methods have been used to analyze the kinetics of various processes related to the Diet Coke and Mentos experiment (also known as the soda geyser). However, none of these previous reports has undertaken a quantitative exploration of the dynamics of the creation and collapse of the soda geyser itself. We have therefore devised a method…
Descriptors: Educational Experiments, Demonstrations (Educational), Handheld Devices, Technology Uses in Education
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Iliaki, Georgia; Velentzas, Athanasios; Michailidi, Emily; Stavrou, Dimitris – Research in Science & Technological Education, 2019
Background: Research regarding students' ideas about the nature of sound reveals a variety of conceptions about sound. In order to reconstruct these ideas and explain sound phenomena, researchers' teaching interventions often make use of everyday-life contexts. However existing research on sound only partially addresses the correlation between the…
Descriptors: Acoustics, Preservice Teachers, Student Attitudes, Musical Instruments
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Lloyd, Margaret – International Journal of Educational Technology, 2018
This paper reports on two experiments in mapping the affordances of mobile devices in supporting teaching and learning. The first argues for personally imagined rather than fixed affordances of educational technologies--what a technology "affords" is not static but is rather how an individual imagines a technology's use and how this is…
Descriptors: Affordances, Educational Benefits, Handheld Devices, Educational Technology
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Mahdi, Hassan Saleh – Australian Educational Computing, 2017
Video captioning is a useful tool for vocabulary learning. In the literature, video captioning has been investigated by many studies, and the results indicated that video captioning is useful to foster vocabulary learning. However, most of the previous studies have investigated the effect of full captions on vocabulary learning. In addition, most…
Descriptors: Foreign Countries, College Students, Educational Technology, Video Technology
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Crompton, Helen – International Journal for Technology in Mathematics Education, 2015
Mobile technologies are quickly becoming tools found in the educational environment. The researchers in this study use a form of mobile learning to support students in learning about angle concepts. Design-based research is used in this study to develop an empirically-substantiated local instruction theory about students' develop of angle and…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Mathematics Instruction
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Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
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Ottmar, Erin; Landy, David – Journal of the Learning Sciences, 2017
Learning algebra is difficult for many students in part because of an emphasis on the memorization of abstract rules. Algebraic reasoners across expertise levels often rely on perceptual-motor strategies to make these rules meaningful and memorable. However, in many cases, rules are provided as patterns to be memorized verbally, with little overt…
Descriptors: Mathematics Instruction, Algebra, Outcomes of Education, Learning Processes
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Bartsch, Robert A.; Murphy, Wendy – Journal of Educational Computing Research, 2011
This experiment examines the causal effect an electronic classroom response system (ECRS) has on students. Previous studies using an ECRS in the classroom indicate improved performance; however, many have confounds typical of classroom studies. To complement these studies, we conducted a laboratory study to minimize these confounds and concentrate…
Descriptors: Feedback (Response), Student Reaction, Program Effectiveness, Lecture Method
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de-Marcos, Luis; Hilera, Jose Ramon; Barchino, Roberto; Jimenez, Lourdes; Martinez, Jose Javier; Gutierrez, Jose Antonio; Gutierrez, Jose Maria; Oton, Salvador – Computers & Education, 2010
Mobile learning is considered an evolution of e-learning that embraces the ubiquitous nature of current computational systems in order to improve teaching and learning. Within this context it is possible to develop mobile applications oriented to learning, but it is also important to assess to what extent such applications actually work. In this…
Descriptors: Academic Achievement, Educational Experiments, Self Evaluation (Individuals), Educational Technology
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Wu, Jianjun; Zhang, Yixin – Educational Media International, 2010
An increasing number of K-12 school teachers have been using handheld, or palmtop, computers in the classroom as an integral means of facilitating education due to the flexibility, mobility, interactive learning capability, and comparatively inexpensive cost. This study involved two experiments in handheld computers: (a) a comparison of the…
Descriptors: Test Results, Spelling, Learning Processes, Educational Technology
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Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
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Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
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Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology
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Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
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