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Hayes, Elisabeth R., Ed.; Duncan, Sean C., Ed. – Peter Lang New York, 2012
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games,…
Descriptors: Socialization, Video Games, Epistemology, Multiple Literacies
Crockett, Lee; Jukes, Ian; Churches, Andrew – Corwin, 2011
Educating students to traditional literacy standards is no longer enough. If students are to thrive in their academic and 21st century careers, then independent and creative thinking hold the highest currency. The authors explain in detail how to add these new components of literacy: (1) Solution Fluency; (2) Information Fluency; (3) Creativity…
Descriptors: Creative Thinking, Educational Needs, Multiple Literacies, Influence of Technology
Stergioulas, Lampros K., Ed.; Drenoyianni, Helen, Ed. – Peter Lang New York, 2011
Over the last two decades, advances in information and communication technologies (ICTs) have contributed to the ideological construct of an emerging "knowledge society"--one which places a high value on knowledge and education and promises a better future for humanity. However, the severe economic--and by extension, social and…
Descriptors: Foreign Countries, Curriculum Development, Media Literacy, Information Literacy
Jenkins, Henry – John D. and Catherine T. MacArthur Foundation, 2006
Educators must work together to ensure that every American young person has access to the skills and experiences needed to become a full participant, can articulate their understanding of how media shapes perceptions, and has been socialized into the emerging ethical standards that should shape their practices as media makers and participants in…
Descriptors: Educational Technology, Ethics, Community Involvement, Informal Education

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