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Lippman, Peter C. – T.H.E. Journal, 2013
Given the differences in social, emotional, and physiological development among elementary, middle, and high school students, it should come as no surprise that collaborative spaces should be designed differently for each age group. The needs of younger students do not necessarily mirror those of their older peers. Architect and educator Peter…
Descriptors: Cooperative Learning, Educational Facilities Design, Audience Awareness, Developmentally Appropriate Practices
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Fournier, Helene; Kop, Rita – International Journal of Virtual and Personal Learning Environments, 2011
After speculation in literature about the nature of Personal Learning Environments, research in the design and development of PLEs is now in progress. This paper reports on the first phase of the authors' research on PLE, the identification process of what potential users would consider important components, applications, and tools in a PLE. The…
Descriptors: Individualized Instruction, Educational Environment, Performance Factors, Educational Research
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Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors
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Nixon, Andrea Lisa – EDUCAUSE Quarterly, 2009
In these troubled economic times, members of college and university communities must provide effective learning environments to support ever-changing curricula while reducing budgets. At the same time, a growing body of literature points to shifting needs of the variously named digital natives, Millennials or the Net Generation. This article…
Descriptors: Student Needs, Educational Facilities Planning, Alignment (Education), Space Utilization
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Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
Ming-fen, Li – 2000
The significance of design thinking and systems thinking for design has gained much recognition in recent years. In comparison to design thinking, scholarly discussion about systems thinking has a much longer history and includes more multiple and divergent perspectives. This paper reviews and critiques the essence of design thinking and systems…
Descriptors: Design, Design Preferences, Design Requirements, Designers
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Lilley, H. Edward – CEFP Journal, 1985
Both the design and image have an effect upon the success of an educational facility in that they affect motivation for both teaching and learning. The components of image include nondeceptive appearance, information availibility, logical location, attractiveness, personality, and human needs. Seven references are provided. (DCS)
Descriptors: Attitudes, Design Preferences, Design Requirements, Educational Environment
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Osman, Mohamed Eltahir – International Journal of Instructional Media, 2005
There is a growing number of web-based and web-assisted course development tools and products that can be used to create on-line learning environment. The utility of these products, however, varies greatly depending on their feasibility, prerequisite infrastructure, technical features, interface, and course development and management tools. WebCT…
Descriptors: Educational Environment, Online Courses, Distance Education, Information Technology