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Showing 1 to 15 of 114 results Save | Export
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Qing Song – Education and Information Technologies, 2024
Interactive learning environments improve students' achievement level and ability to contribute to the learning of other students, communication skills and ability to interact with others, and behavior of students. Interactive learning environments aware students of the educational potential of technology. The current study aims to develop an…
Descriptors: Interaction, Educational Environment, Skill Development, Physical Education
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Sergio Santander-Jiménez; Miguel A. Vega-Rodríguez; José M. Granado-Criado; Álvaro Rubio-Largo; Juan A. Gómez-Pulido; César Gómez-Martín; Arturo Durán-Domínguez – Education and Information Technologies, 2024
Peer assessment has traditionally represented a key tool to enhance active learning and critical thinking. However, the success of this approach is governed by different factors, which have been accentuated in recent years. The implementation of peer assessment is consequently a challenging task in the current context. This work investigates peer…
Descriptors: Peer Evaluation, Engineering Education, Learning Strategies, Educational Environment
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Osman Nafiz Kaya; Selçuk Aydemir – Education and Information Technologies, 2025
This study explored the impact of an extended explicit-reflective instruction through a triple blended learning environment (triple-BLE) on pre-service science teachers' (PSTs) views of the nature of science (NOS). The triple-BLE included face-to-face (F2F), online, and out-of-school time (OST) engagement over two semesters. The study employed a…
Descriptors: Preservice Teachers, Scientific Principles, Student Teacher Attitudes, Blended Learning
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Adil Boughida; Mohamed Nadjib Kouahla; Yacine Lafifi – Education and Information Technologies, 2024
In e-learning environments, most adaptive systems do not consider the learner's emotional state when recommending activities for learning difficulties, blockages, or demotivation. In this paper, we propose a new approach of emotion-based adaptation in e-learning environments. The system will allow recommendation resources/activities to motivate…
Descriptors: Psychological Patterns, Electronic Learning, Educational Environment, Models
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Thoriq Tri Prabowo; Jirarat Sitthiworachart; Kanyarat Sriwisathiyakun – Education and Information Technologies, 2025
Learning activities, which blend digital storytelling with peer assessment, foster the development of crucial digital skills. They require students to engage in writing, information gathering, utilizing technology tools, synthesizing information, and providing constructive feedback on their peers' work. This study developed and used digital…
Descriptors: Foreign Countries, Higher Education, Peer Evaluation, Story Telling
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Ozcan Ozyurt; Hacer Ozyurt – Education and Information Technologies, 2024
The aim of this study is to identify the main research interests and trends in the literature related to the integration of virtual reality into educational and training environments and to provide a potential guideline for future applications of virtual reality. For this purpose, a topic modeling analysis was conducted with a total of 16413…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Training
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Rochdi Boudjehem; Yacine Lafifi – Education and Information Technologies, 2024
Teaching Institutions could benefit from Early Warning Systems to identify at-risk students before learning difficulties affect the quality of their acquired knowledge. An Early Warning System can help preemptively identify learners at risk of dropping out by monitoring them and analyzing their traces to promptly react to them so they can continue…
Descriptors: At Risk Students, Identification, Dropouts, Student Behavior
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Bellarhmouch, Youssra; Jeghal, Adil; Tairi, Hamid; Benjelloun, Nadia – Education and Information Technologies, 2023
Nowadays, the need for e-learning is amplified, especially after the COVID-19 pandemic. E-learning platforms present a solution for the continuity of the learning process. Learners are using different platforms and tools for learning. For this, it is necessary to model the learner for the personalization of the learning environment according to…
Descriptors: Electronic Learning, Educational Environment, Models, Individualized Instruction
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Zhou, Zhenyu – Education and Information Technologies, 2023
The way the music piece sounds strongly depends on what directions a choral conductor gives the choir. This study aims to investigate the characteristics of an innovative learning environment (ILE) for teaching choral conducting. The study involves 111 students from Hangzhou Normal University to evaluate the significance of the proposed ILE…
Descriptors: Educational Environment, Singing, Music Education, College Students
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Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
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Siu Shing Man; Yizhen Fang; Alan Hoi Shou Chan; Jiayan Han – Education and Information Technologies, 2025
With the continuous evolution of information technology shaping advancements in education, virtual reality (VR) technology has been increasingly applied to enhance English learning amongst students, aiming to boost learning efficiency and performance. This study introduced a VR technology acceptance model (TAM) to fulfil these requirements. The…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Environment, Anxiety
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Kumar, Jeya Amantha; Ibrahim, Noorasyikin; McEvoy, Denise; Sehsu, Jayson – Education and Information Technologies, 2023
Anthropomorphism is defined as attributing human traits and emotions to non-human entities. In the field of emotional design in multimedia learning, anthropomorphising essential learning elements has been associated with promoting positive learning experiences. Although it has been widely used for educational purposes, there are still limitations…
Descriptors: Cognitive Processes, Educational Environment, Outcomes of Education, Psychological Patterns
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Hao Zhang; Shihan Chen; Sen Zheng – Education and Information Technologies, 2025
Based on the instructional interaction principles outlined by Chen and Wang (2016) in third-generation distance learning, this study employs a recursive logical perspective on the evolution of the theory of interaction in distance education. It constructs a structural equation model to measure the mediating utility path of the learner's proactive…
Descriptors: Personality Traits, Assertiveness, Interaction, Distance Education
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Seongyune Choi; Hyeoncheol Kim – Education and Information Technologies, 2025
Attention to programming education from K-12 to higher education has been growing with the aim of fostering students' programming ability. This ability involves employing appropriate algorithms and computer codes to solve problems and can be enhanced through practical learning. However, in a formal educational setting, it is challenging to provide…
Descriptors: Foreign Countries, High School Freshmen, Programming, Artificial Intelligence
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Xinyi Wu; Xiaohui Chen; Xingyang Wang; Hanxi Wang – Education and Information Technologies, 2025
With the application of virtual venues in the field of education, numerous educational empirical studies have examined the impact of deep learning in the learning environment of virtual venues, but the conclusions are not always in agreement. The present study adopted the meta-analysis method and RStudio software to test the overall effect of 45…
Descriptors: Literature Reviews, Meta Analysis, Artificial Intelligence, Intelligent Tutoring Systems
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