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Judd, Terry – Computers & Education, 2013
Traditionally viewed as a positive characteristic, there is mounting evidence that multitasking using digital devices can have a range of negative impacts on task performance and learning. While the cognitive processes that cause these impacts are starting to be understood and the evidence that they occur in real learning contexts is mounting, the…
Descriptors: Cognitive Processes, Student Behavior, Independent Study, Computer Assisted Instruction
Wouters, Pieter; van Oostendorp, Herre – Computers & Education, 2013
Computer games can be considered complex learning environments in which players require instructional support to engage in cognitive processes such as selecting and actively organizing/integrating new information. We used meta-analytical techniques to test if instructional support enhances learning in game-based learning (k = 107, N[subscript adj]…
Descriptors: Cognitive Processes, Meta Analysis, Computer Games, Effect Size
Reimann, Peter; Kickmeier-Rust, Michael; Albert, Dietrich – Computers & Education, 2013
This paper explores the relation between problem solving learning environments (PSLEs) and assessment concepts. The general framework of evidence-centered assessment design is used to describe PSLEs in terms of assessment concepts, and to identify similarities between the process of assessment design and of PSLE design. We use a recently developed…
Descriptors: Teaching Methods, Psychometrics, Problem Solving, Test Theory
Strobel, J.; Wang, J.; Weber, N. R.; Dyehouse, M. – Computers & Education, 2013
The term "authenticity" is pervasive in the education literature in general and specifically in the design education and engineering education literature; yet, the construct is often used un-reflected and ill defined. The purpose of this paper is (1) to critically examine current conceptualizations of authenticity as principles to design learning…
Descriptors: Engineering Education, Engineering, Undergraduate Study, Learning Modules
Chiu, Chiung-Hui; Wu, Chiu-Yi; Hsieh, Sheng-Jieh; Cheng, Hsiao-Wei; Huang, Chung-Kai – Computers & Education, 2013
This study investigated whether a structured communication interface fosters primary students' communicative competence in a synchronous typewritten computer-mediated collaborative learning environment. The structured interface provided a set of predetermined utterance patterns for elementary students to use or imitate to develop communicative…
Descriptors: Computer Mediated Communication, Elementary School Students, Concept Mapping, Communicative Competence (Languages)
Huang, Yueh-Min; Chiu, Po-Sheng; Liu, Tzu-Chien; Chen, Tzung-Shi – Computers & Education, 2011
If ubiquitous learning (u-learning) is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. Yet to achieve a sound evaluation, a particular paradigm must be employed to fit the problem domain. Toward this end, the authors of this study have adopted a meaningful learning paradigm. Meaningful…
Descriptors: Models, Evaluation Methods, Teaching Methods, Learning Activities
Pachman, Mariya; Ke, Fengfeng – Computers & Education, 2012
This study explores younger and older adults learning of MS Publisher functionalities from a multimedia tutorial. Twenty younger and twenty three older adults assigned to a redundant (experimental) or non-redundant (control) condition were taught how to create a greeting card, while the results of their learning were assessed with immediate and…
Descriptors: Older Adults, Short Term Memory, Control Groups, Experimental Groups
Ertmer, Peggy A.; Ottenbreit-Leftwich, Anne – Computers & Education, 2013
Educators have been striving to achieve meaningful technology use in our K-12 classrooms for over 30 years. Yet, despite significant investments of time and money in infrastructure, training, and support "we have few assurances that [educators] are able to use technology for teaching and learning" (NEA, 2008, p. 1). In this article, we call for a…
Descriptors: Educational Technology, Barriers, Technology Integration, Educational Environment
Noss, Richard; Poulovassilis, Alexandra; Geraniou, Eirini; Gutierrez-Santos, Sergio; Hoyles, Celia; Kahn, Ken; Magoulas, George D.; Mavrikis, Manolis – Computers & Education, 2012
This paper charts the design and application of a system to support 11-14 year old students' learning of algebraic generalisation, presenting students with the means to develop their understanding of the meaning of generality, see its power for mathematics and develop algebraic ways of thinking. We focus squarely on design, while taking account of…
Descriptors: Discovery Learning, Algebra, Cognitive Processes, Design
Paus, Elisabeth; Werner, Christina S.; Jucks, Regina – Computers & Education, 2012
Although learning through discourse activities seems well-documented, it is unclear which mechanisms and behavioral variables are involved. What exactly contributes to learning when two or more learners interact in online learning environments? To analyze interrelations between central discourse activities and individual learning outcomes at the…
Descriptors: Electronic Learning, Structural Equation Models, Research Methodology, Online Courses
Ryu, Hokyoung; Parsons, David – Computers & Education, 2012
Mobile learning has been built upon the premise that we can transform traditional classroom or computer-based learning activities into a more ubiquitous and connected form of learning. Tentative outcomes from this assertion have been witnessed in many collaborative learning activities, but few analytic observations on what triggers this…
Descriptors: Electronic Learning, Learning Activities, Cooperation, Educational Technology
Wauters, Kelly; Desmet, Piet; Van Den Noortgate, Wim – Computers & Education, 2012
The evolution from static to dynamic electronic learning environments has stimulated the research on adaptive item sequencing. A prerequisite for adaptive item sequencing, in which the difficulty of the item is constantly matched to the ability level of the learner, is to have items with a known difficulty level. The difficulty level can be…
Descriptors: Expertise, Electronic Learning, Feedback (Response), Sample Size
Lee, Ching-Yieh; Der Pan, Peter Jen; Liao, Ching-Jung – Computers & Education, 2011
We present in this study the significance and impacts of an innovative e-HO as a holistic and horizontal platform complementary to e-Learning to help realize transdisciplinary learning and foster integration of knowledge in higher education. A comprehensive investigation of a survey conducted among 647 university students for e-HO is presented…
Descriptors: Electronic Learning, Higher Education, Student Attitudes, Program Effectiveness
Singh, Vandana; Holt, Lila – Computers & Education, 2013
This research is about participants who use open-source software (OSS) discussion forums for learning. Learning in online communities of education as well as non-education-related online communities has been studied under the lens of social learning theory and situated learning for a long time. In this research, we draw parallels among these two…
Descriptors: Socialization, Electronic Learning, Distance Education, Online Courses
Heilesen, Simon B. – Computers & Education, 2010
Podcasting may be an answer to some of the challenges to higher education to modernize, to open up, and to develop a competitive edge. However, over the years there have been many high claims for new technology, and not all of them have been redeemed. In terms of academic performance, it may therefore be asked if podcasting really is worth the…
Descriptors: Higher Education, Program Effectiveness, Longitudinal Studies, Educational Environment