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Showing 1 to 15 of 19 results Save | Export
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Buitrago, Mauricio; Chiappe, Andres – Australasian Journal of Educational Technology, 2019
The representation of knowledge is a process widely used in education for its potential to generate deep learning, metacognition, and also in mapping the student's cognitive structure while developing a broad spectrum of thinking skills. Notwithstanding the above mentioned benefits, the development and evolution of new digital ecologies of…
Descriptors: Knowledge Representation, Educational Environment, Educational Technology, Thinking Skills
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Holcomb, T. Scott – Voices of Reform, 2021
Flipped classrooms have received more attention in recent years, primarily with a focus on their wide application in higher education settings. This article focuses on reviewing research on flipped classrooms as a potential contributor to educational reform in PK-12 settings. Review of research showed emergent themes within benefits found in…
Descriptors: Elementary Secondary Education, Preschool Education, Flipped Classroom, Learner Engagement
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Blikstein, Paulo; Worsley, Marcelo – Journal of Learning Analytics, 2016
New high-frequency multimodal data collection technologies and machine learning analysis techniques could offer new insights into learning, especially when students have the opportunity to generate unique, personalized artifacts, such as computer programs, robots, and solutions engineering challenges. To date most of the work on learning analytics…
Descriptors: Data Analysis, Data Collection, Educational Research, Constructivism (Learning)
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Cronje, Johannes – Electronic Journal of e-Learning, 2014
This article presents an overview of research into computers and education undertaken at a the University of Pretoria since 1995. It seeks to explore the patterns that have emerged and to indicate potential directions for future research. In response to a call for research in the field to be taken seriously the article identifies the main themes…
Descriptors: Computer Uses in Education, Foreign Countries, Educational Technology, Electronic Learning
Khaled, Anne; Gulikers, Judith; Biemans, Harm; van der Wel, Marjan; Mulder, Martin – Journal of Vocational Education and Training, 2014
The intentions with which hands-on simulations are used in vocational education are not always clear. Also, pedagogical-didactic approaches in hands-on simulations are not well conceptualised from a learning theory perspective. This makes it difficult to pinpoint the added value that hands-on simulations can have in an innovative vocational…
Descriptors: Vocational Education, Competence, Educational Innovation, Curriculum Development
Bowskill, Nicholas – Online Submission, 2010
This paper introduces the practice and theoretical framework for a new generative learning environment that creates shareable electronic artefacts from reflective dialogue across a whole-group. These artefacts are quantitative and qualitative representations of student experience. By grouping these student-generated products new measures of…
Descriptors: Research and Development, Student Experience, Voting, Intention
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Annand, David – International Review of Research in Open and Distance Learning, 2011
The role of social presence as defined by the community of inquiry (CoI) framework is critiqued through a review of recent literature. Evidence is presented that questions the actual extent of knowledge co-construction that occurs in most higher education settings and therefore challenges the framework's underlying assumption of the need for…
Descriptors: Electronic Learning, Constructivism (Learning), Computer Mediated Communication, Models
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Green, Susan K.; Gredler, Margaret E. – School Psychology Review, 2002
Because school psychologists may be asked to work in a constructivist framework, this article describes the essential characteristics and difficult issues associated with implementing this approach for classroom practice. Included are goals, assumptions about learners, essential teacher skills, and research concerns. Highlights currently…
Descriptors: Constructivism (Learning), Counseling Theories, Educational Environment, School Psychologists
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Herschbach, Dennis R. – Journal of Industrial Teacher Education, 1998
Gives an overview of learning as conceived in cognitive psychology and the constructivist view of instructional design. Presents applications of constructivist concepts to the learning environment for technology education. (SK)
Descriptors: Cognitive Processes, Cognitive Psychology, Constructivism (Learning), Educational Environment
Savery, John R.; Duffy, Thomas M. – Educational Technology, 1995
Discusses the link between the theoretical principles of constructivism, the practice of instructional design, and the practice of teaching. Defines constructivism, lists three primary principles of learning and understanding, identifies eight instructional principles needed for the design of constructivist learning environments, and presents a…
Descriptors: Constructivism (Learning), Educational Environment, Educational Principles, Educational Theories
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Schwen, Thomas M.; And Others – Educational Technology, 1993
Discusses the concept and design of an enriched learning and information environment that was originally developed at Indiana University in partnership with AT&T (American Telephone and Telegraph). Topics addressed include constructivism, cognitive tools, representing expert behavior, apprenticeship, technological tools, information tools,…
Descriptors: Apprenticeships, Cognitive Processes, Computer System Design, Constructivism (Learning)
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
Finger, Glenn; Rotolo, Carolyn – 2001
In 1998 the Charleville School of Distance Education (SDE) in Queensland, Australia, began using telephone teaching to replace high frequency radio as its means of communicating with rural and remote students. A study investigated the extent to which telephone teaching has contributed to the development of a constructivist teaching and learning…
Descriptors: Classroom Communication, Constructivism (Learning), Distance Education, Educational Environment
Hannafin, Michael J.; And Others – Educational Technology, 1994
Examines assumptions inherent in open-ended learning; describes features of open-ended learning environments; and discusses implications for research, development, and implementation of open-ended learning systems. Highlights include context and experience; learner control; higher-order cognitive skills; understanding versus knowing; orienting…
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Context Effect
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