Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 9 |
Descriptor
Computer Simulation | 17 |
Computer Uses in Education | 17 |
Educational Change | 17 |
Educational Technology | 12 |
Computer Software | 7 |
Higher Education | 7 |
Internet | 7 |
Technological Advancement | 7 |
Computer Assisted Instruction | 5 |
Electronic Publishing | 5 |
Electronic Learning | 4 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 15 |
Reports - Descriptive | 8 |
Opinion Papers | 7 |
ERIC Publications | 1 |
Information Analyses | 1 |
Reference Materials -… | 1 |
Reports - Evaluative | 1 |
Reports - General | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Secondary Education | 3 |
Secondary Education | 2 |
Elementary Education | 1 |
Audience
Practitioners | 5 |
Teachers | 5 |
Researchers | 2 |
Policymakers | 1 |
Location
Africa | 1 |
Arkansas | 1 |
Asia | 1 |
Australia | 1 |
California | 1 |
Colombia | 1 |
Europe | 1 |
Massachusetts | 1 |
North Carolina | 1 |
South Carolina | 1 |
United Kingdom | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pregowska, Agnieszka; Masztalerz, Karol; Garlinska, Magdalena; Osial, Magdalena – Education Sciences, 2021
Surprisingly, distance education is quite an old concept. Its origins date back to the first correspondence-based course, which took place via the postal service in Boston, USA, in the 18th century. Rapid technological developments, especially in video and audio streaming, have increased the availability of such courses and moved learning into the…
Descriptors: Distance Education, Online Courses, COVID-19, Pandemics
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Clark Aldrich is the founder and Managing Partner of Clark Aldrich Designs, and is known as a global education visionary, industry analyst, and speaker. In this interview, he responds to questions about his ideas, his work, and his theories.
Descriptors: Educational Technology, Educational Games, Computer Simulation, Computer Games
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Villano, Matt – Campus Technology, 2009
Original research and content creation in the university environment have historically been the domain of faculty and their graduate students. Nowadays, however, undergraduate programs at universities across the country are putting undergrads in the center of the action. This article describes some of these programs--at Duke University (North…
Descriptors: Undergraduate Study, Educational Change, Internet, Humanities
Taylor, Carol A.; Dunne, Mairead – British Journal of Sociology of Education, 2011
This article considers some of the ways in which the transformative power of Web 2.0 digital technology is reconfiguring learning, knowledge and academic identities in the contemporary university. Through a focus on five specific examples, we consider the impact of virtualization processes on spatiality, materiality and embodiment, and pedagogic…
Descriptors: Foreign Countries, Higher Education, Internet, Computer Uses in Education
Dani, Danielle E.; Koenig, Kathleen M. – Theory Into Practice, 2008
Current reforms in science education call for the integration of digital technologies into science teaching, advocating that students learn science content and processes through technology. In this article, we provide practical examples, situated within the literature, of how digital technologies can be used to support the development and…
Descriptors: Educational Change, Science Education, Internet, Technology Integration
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Riley, David – Educational Technology & Society, 2007
This article identifies three uses of educational technology and evaluates their potential to change curricula and pedagogic strategies. The article is in four parts, with the first outlining a temporal model of change and discussing educators' expectations of continuities and discontinuities in practice. In order to distinguish minor…
Descriptors: Educational History, Educational Change, Educational Strategies, Curriculum Development
Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks

Schlene, Vickie J. – Social Studies Review, 1991
Presents a bibliographic listing of ERIC/ChESS citations on the use of technology in social studies. Includes studies on computer use to learn map skills, information on incorporating computer work into the classroom, and surveys of software programs and microcomputer use. Provides details for obtaining additional information. (DK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Herz, Bruce; And Others – Agricultural Education Magazine, 1988
Consists of seven articles on the use of electronics in vocational agricultural education. Topics include (1) the Ag Ed Network, (2) computer simulations, (3) video simulation, (4) classroom equipment, (4) online information systems, (5) expert systems, and (6) computer networking in California. (CH)
Descriptors: Agricultural Education, Computer Simulation, Computer Uses in Education, Educational Change
Bank Street Coll. of Education, New York, NY. Center for Children and Technology. – 1990
The development of improved and alternative methods of educational assessment should take advantage of technologies that enable different aspects of learning, teaching, and student achievement to be part of an improved assessment system. The current understanding of knowledge assessment, new approaches to assessment, and technologies that may…
Descriptors: Academic Achievement, Computer Simulation, Computer Software, Computer Uses in Education

Semonche, John E. – History Microcomputer Review, 1995
Presents a brief overview of the recent history and current state of computers as instructional tools for history. Maintains that, although computer use in social science research has increased, most classroom instruction remains static. Includes several descriptions of programs and applications for classrooms. (MJP)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Morgenstern, Douglas; Murray, Janet H. – Humanities, 1995
Describes an interactive computer simulation where the student assumes the role of a reporter searching for a missing biologist in Columbia. The search involves simulated news broadcasts, documentary footage, and interviews with Colombians, all in Spanish. The student accesses help via electronic archives (translated words) and faxing the editor.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Cybernetics

Hunter, Leslie Gene – History Microcomputer Review, 1995
Discusses advancements in the field of history-related computer-assisted instruction and research. Describes the components of Historiography and Methods of Research, a class that introduces history students to such practical applications as the World Wide Web (WWW), File Transfer Protocol (FTP), listservs, archival access, and others. Briefly…
Descriptors: Archives, Computer Literacy, Computer Simulation, Computer Software
Previous Page | Next Page »
Pages: 1 | 2