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Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Wien, Barbara J., Ed. – 1984
The fourth edition of this curriculum guide will help college, university, and secondary school educators design and update courses, familiarize themselves with new literature and resources, and plan and justify new academic programs in the study of global problems. While syllabus categories remain the same as in previous editions, several new…
Descriptors: Case Studies, Civil Liberties, Course Content, Curriculum Guides
Conboy, William A., Ed. – 1979
This book presents background information and approximately 40 articles on various aspects of the future. It is intended for use as a textbook and/or reader in advanced high school or college level future studies courses. The objectives are to help students of the future examine major problems and issues and to encourage them to devise new models…
Descriptors: Case Studies, Computers, Creative Thinking, Economic Development
Anderson, Lee – 1979
The full meaning of global education and the realities which make it imperative are discussed in this work. Global education is defined as "consisting of efforts to bring about the changes in the content, in the methods, and in the social context of education in order to better prepare students for citizenship in a global age." This definition…
Descriptors: Case Studies, Citizenship Education, Communications, Culture