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Nguyen, Xuan-An; Pho, Duc-Hoa; Luong, Dinh-Hai; Cao, Xuan-Thuc-Anh – Turkish Online Journal of Distance Education, 2021
The outbreak of the COVID-19 pandemic has strongly influenced teaching and learning in Vietnam's higher education institutions. Social distancing -- the health care practice of increasing the physical space between people to avoid spreading illness due to COVID-19 has required schools to employ distance learning. As such, video conferencing tools…
Descriptors: College Students, Student Attitudes, Value Judgment, Intention
Grebe, Lindie – International Journal of Web-Based Learning and Teaching Technologies, 2021
The main objective of the study was to investigate the potential mediating effect of relevance in the relationship between attention and confidence in Keller's ARCS model during screencasts in distance education. The paper responds to calls for further research into the ARCS model in different delivery systems, cultural settings, and learner…
Descriptors: Distance Education, Relevance (Education), Attention, Visual Aids
Wilson, Thomas Royce – ProQuest LLC, 2017
Traditionally in higher education, online courses have been designed for computer users. However, the advent of mobile learning (m-learning) and the proliferation of smartphones have created two challenges for online students and instructional designers. First, instruction designed for a larger computer screen often loses its effectiveness when…
Descriptors: Distance Education, Telecommunications, Handheld Devices, Computer Uses in Education
Burgos, Daniel; Corbí, Alberto – Distance Education, 2018
Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning contents in STEAM areas. It discusses the mutagenic role that the virtual containers may play in current distance education.…
Descriptors: Foreign Countries, STEM Education, Art Education, Resource Units
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Hoffman, David D. – ProQuest LLC, 2016
In the short history of online education research, researchers studying teacher experiences regularly relied on anecdotal examples or small samples. In this research, we sought to support and enhance previous findings concerning the best practices in online education by performing randomly sampled, nationwide survey of online and blended course…
Descriptors: Best Practices, Online Courses, Technology Uses in Education, National Surveys
Chiappe, Andres; Arias, Vivian – International Review of Research in Open and Distributed Learning, 2015
This article describes both the process and the results of an extensive literature review on "reusability" as one of the key factors for the creation of open content in the context of open and distance learning. Qualitative analysis of texts was made from 1992 to early 2014 in order to identify meanings associated with reusability and…
Descriptors: Usability, Resource Units, Computer Uses in Education, Shared Resources and Services
Williams, David; Williams, Denise – Journal of Instructional Pedagogies, 2013
While students may struggle in any classroom and consequently require help beyond the schedule meeting time and place of the class, computer-based courses pose the additional hurdle of requiring ready access to hardware and software that may be unavailable or inconvenient for students outside of the classroom and its scheduled meeting time. This…
Descriptors: Computer Uses in Education, Usability, Help Seeking, Online Courses
Feldstein, Andrew; Martin, Mirta; Hudson, Amy; Warren, Kiara; Hilton, John, III; Wiley, David – European Journal of Open, Distance and E-Learning, 2012
This study reports findings from a year-long pilot study during which 991 students in 9 core courses in the Virginia State University School of Business replaced traditional textbooks with openly licensed books and other digital content. The university made a deliberate decision to use open textbooks that were copyrighted under the Creative…
Descriptors: Copyrights, Course Content, Textbooks, Curriculum Implementation
Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
Oteng-Ababio, M. – Turkish Online Journal of Distance Education, 2011
Distance Education has globally become one of the important solutions for increasing admission into the universities, decongesting campuses and efficient utilization of time and space. To ensure the sustainability of the programmes' noble objectives calls for periodic re-evaluation of its modus operandi including the assessment of the perception…
Descriptors: Foreign Countries, Student Attitudes, Distance Education, Negative Attitudes

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