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A Comparison of Real-Time User Classification Methods Using Interaction Data for Open-Ended Learning
Rohit Murali; Cristina Conati; David Poole – International Educational Data Mining Society, 2025
When tutoring students it is useful to be able to predict whether they are succeeding as early as possible. This paper compares multiple methods for predicting from sequential interaction data whether a student is on a successful path. Predicting students' future performance and intervening has shown promise in improving learner outcomes and…
Descriptors: Classification, Prediction, Markov Processes, Artificial Intelligence
Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
Obaid, Teeba; Nesbit, John C.; Mahmoody Ghaidary, Ahmad; Jain, Misha; Hajian, Shiva – Instructional Science: An International Journal of the Learning Sciences, 2023
Understanding scientific phenomena requires learners to construct mental models of causal systems. Simulation-based discovery learning offers learners the opportunity to construct mental models and test them against the behavior of a simulation. The purpose of this study was to investigate sequential patterns of learner actions and utterances…
Descriptors: Inferences, Simulation, Discovery Learning, Science Education
Hsu, Yuling – Interactive Learning Environments, 2023
Computer simulations have become widely available to support geometric learning; however, the type and amount of guidance, as well as the freedom to engage in self-directed learning that should be allowed for children from differential socio-cultural backgrounds, have not yet been clarified. On the basis of the cognitive theory of multimedia…
Descriptors: Elementary School Students, Grade 5, Geometric Concepts, Computer Mediated Communication
Levy, Sharona T.; Peleg, Ran; Ofeck, Eyal; Tabor, Naamit; Dubovi, Ilana; Bluestein, Shiri; Ben-Zur, Hadar – Instructional Science: An International Journal of the Learning Sciences, 2018
We propose and evaluate a framework supporting collaborative discovery learning of complex systems. The framework blends five design principles: (1) individual action: amidst (2) social interactions; challenged with (3) multiple tasks; set in (4) a constrained interactive learning environment that draws attention to (5) highlighted target…
Descriptors: Traffic Safety, Discovery Learning, Simulation, Simulated Environment
Brigas, Carlos Jorge – Research in Social Sciences and Technology, 2019
In science education, there is a need to evaluate the behavior of dynamic systems. Representing and explaining processes through educational models or simulations enables students to perform activities where it is easier to understand these processes and discover the essential properties of a system. Performing modeling or simulation activities…
Descriptors: Science Education, Models, Simulation, Teaching Methods
Bierenstiel, Matthias; Snow, Kathy – Journal of Chemical Education, 2019
The Periodic Table of the Elements (PTE) is arguably one of the most central topics in chemistry. This article provides a critical review of current teaching practices of the PTE to high-school students and undergraduate university students. It also provides a new teaching model, the "periodic universe", for understanding of the PTE…
Descriptors: Chemistry, Science Instruction, Teaching Methods, High School Students
Roll, Ido; Butler, Deborah; Yee, Nikki; Welsh, Ashley; Perez, Sarah; Briseno, Adriana; Perkins, Katherine; Bonn, Doug – Instructional Science: An International Journal of the Learning Sciences, 2018
Guiding inquiry learning has been shown to increase knowledge gains. Yet, little is known about the effect of guidance on attitudes and behaviours, its interaction with student attributes, and transfer of impact once guidance is removed. We address these gaps in the context of an interactive Physics simulation on electric circuits…
Descriptors: Inquiry, Active Learning, Discovery Learning, Physics
Morrison, Jennifer R.; Bol, Linda; Ross, Steven M.; Watson, Ginger S. – Educational Technology Research and Development, 2015
This study examined the incorporation of generative strategies for the guided discovery of physics principles in a simulation. Participants who either paraphrased or predicted and self-explained guided discovery assignments exhibited improved performance on an achievement test as compared to a control group. Calibration accuracy (the…
Descriptors: Physics, Scientific Principles, Simulation, Prediction
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Shamsuddeen, Abdulrahman; Amina, Hassan – Journal of Education and Practice, 2016
This study investigated the Correlation between instructional methods and students end of term achievement in Biology in selected secondary schools in Sokoto Metropolis, Sokoto State Nigeria. The study addressed three Specific objectives. To examine the relationship between; Cooperative learning methods, guided discovery, Simulation Method and…
Descriptors: Foreign Countries, Biology, Secondary School Students, Teaching Methods
Horiguchi, Tomoya; Imai, Isao; Toumoto, Takahito; Hirashima, Tsukasa – Educational Technology & Society, 2014
Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper, we report the evaluation of EBS used in learning "normal reaction" in a junior high school. An EBS class, where students learned the concept…
Descriptors: Simulation, Error Correction, Learning Processes, Misconceptions
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation

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