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Bizzocchi, Jim; Tanenbaum, Joshua – Bulletin of Science, Technology & Society, 2012
Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue with significant cultural, economic and scholarly implications. In this article, we undertake a critical analysis of the…
Descriptors: Discourse Communities, Case Studies, Computer Games, Video Games
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Byington, Teresa A. – Intervention in School and Clinic, 2011
A community of practice provides a forum for professionals to exchange ideas and discuss concerns related to the profession. Within this forum, technology can eliminate many of the constraints face-to-face communities of practice encounter by providing a convenient and highly interactive environment. A description of how to set up an online…
Descriptors: Communities of Practice, Web Sites, Electronic Publishing, Computer System Design
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Van Every, Elizabeth J.; Taylor, James R. – Management Communication Quarterly, 1998
Introduces, through a conversation with computer-system designers from the Netherlands, the Language/Action Perspective on modeling business workflow and communication processes. Describes their attempts to develop system models that go beyond data flow to incorporate the communicative actions or transactions that result in the creation of a…
Descriptors: Communication (Thought Transfer), Communication Research, Computer System Design, Discourse Communities
Zeni, Jane – 1990
Designed to help teachers, grade six through high school, overcome misgivings about computers for writing and make the most of the new technology, this book offers answers to an urgent question in language arts: how can computers be woven into the human fabric of a writing workshop? The book is based on a five-year study of computers for writing…
Descriptors: Classroom Environment, Collaborative Writing, Computer Centers, Computer System Design