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Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
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Gomes, Maria de Fatima Cardoso; Mortimer, Eduardo F.; Kelly, Gregory J. – International Journal of Science Education, 2011
This article reports on the construction process of inclusion/exclusion for high school chemistry students in two schools in Belo Horizonte, the capital of Minas Gerais State, Brazil. We examined the interactional accomplishment of inclusion/exclusion of four students, two from a private school and two from a public school. The aim of this article…
Descriptors: Foreign Countries, Private Schools, Chemistry, High School Students
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McRae, Norah I. – Cultural Studies of Science Education, 2010
In this paper I consider the case of one student, Todd Alexander, through analyzing the transcripts of his interviews between him and his teacher (Wolff-Michael Roth). I examine the role that emotions play in the development of the interpretive repertoires that Todd employed as he talked about his scientific and his religious beliefs. I identify…
Descriptors: Interviews, Transcripts (Written Records), Discourse Analysis, Teacher Student Relationship
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Oriogun, Peter K. – American Journal of Distance Education, 2009
In this article, the community of inquiry cognitive presence model was mapped to a recently developed semistructured approach to online discourse called SQUAD to detect aspects of critical or higher-order thinking online by cleaning online message transcript through the use of code-recode. It is argued that using code-recode in the way suggested…
Descriptors: Interrater Reliability, Thinking Skills, Transcripts (Written Records), Coding
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Cross, Beth – Discourse: Studies in the Cultural Politics of Education, 2005
This article takes a detailed look at how a group of 10-year-old boys mutually construct an evolving multilinear scenario whilst playing a storytelling game in class, borrowing from a number of genres and forms of engagement in ICT-mediated popular culture to perform for each other in patterns which defy linear description or analysis. Their…
Descriptors: Popular Culture, Geometry, Males, Discourse Analysis