Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer Simulation | 6 |
| Discourse Analysis | 6 |
| Interaction Process Analysis | 6 |
| Second Language Instruction | 5 |
| Computer Mediated… | 4 |
| Second Language Learning | 4 |
| Foreign Countries | 3 |
| Teaching Methods | 3 |
| Video Technology | 3 |
| College Students | 2 |
| Computer Games | 2 |
| More ▼ | |
Source
| Computer Assisted Language… | 1 |
| Educational Technology &… | 1 |
| Language Learning in Higher… | 1 |
| Modern Language Journal | 1 |
| Simulation & Gaming | 1 |
| TESOL Quarterly: A Journal… | 1 |
Author
| Bannink, Anne | 1 |
| Canto, Silvia | 1 |
| Chanier, Thierry | 1 |
| Frank, Anders | 1 |
| Hellermann, John | 1 |
| Hui Huang | 1 |
| Jauregi Ondarra, Kristi | 1 |
| Jing Yan | 1 |
| Scott Grant | 1 |
| Thorne, Steven L. | 1 |
| Van der Zwaard, Rose | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 5 |
| Reports - Evaluative | 1 |
Education Level
| Postsecondary Education | 5 |
| Higher Education | 4 |
| Adult Education | 1 |
Audience
Location
| Australia | 1 |
| Netherlands | 1 |
| Spain | 1 |
| Sweden | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jing Yan; Scott Grant; Hui Huang – Educational Technology & Society, 2025
Many studies have examined the factors that influence second language interaction, such as task type and communication mode, i.e., face-to-face and computer-mediated communication through online mode. However, there is a paucity of research that has investigated the effects of task type on negotiation of meaning (NoM), a specific type of…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Task Analysis
Hellermann, John; Thorne, Steven L. – Modern Language Journal, 2022
Drawing on usage-based approaches to the study of language learning--including recent research on mobility in interaction, embodied approaches to cognition and communicative action, and innovations in place-based language learning in the wild--this article uses methods from ethnomethodological conversation analysis to investigate video recordings…
Descriptors: Second Language Learning, Language Usage, Schemata (Cognition), English (Second Language)
Van der Zwaard, Rose; Bannink, Anne – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
In this microanalytical study, designed as part of an interdisciplinary and intercultural virtual exchange project for undergraduate students, the authors investigate the correlation between task design on the one hand and participant interaction during task performance on the other. The task created for this study consisted of 12 low-frequency…
Descriptors: Persuasive Discourse, Second Language Learning, Second Language Instruction, English (Second Language)
Wigham, Ciara R.; Chanier, Thierry – Computer Assisted Language Learning, 2015
This paper reports on a study of the interactions between text chat and audio modalities in L2 communication in a synthetic (virtual) world and observes whether the text chat modality was used for corrective feedback and the characteristics of the latter. This is examined within the context of a hybrid content and language integrated learning…
Descriptors: Computer Simulation, Social Systems, Internet, Computer Mediated Communication
Canto, Silvia; Jauregi Ondarra, Kristi – Language Learning in Higher Education, 2017
This article attempts to shed some light on the possible learning benefits for language acquisition and intercultural development of authentic social interaction with expert peers through computer mediated communication (CMC) tools. The environments used in this study are video communication and the 3D virtual world "Second Life." For…
Descriptors: Second Language Learning, Second Language Instruction, Qualitative Research, Control Groups
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War

Peer reviewed
Direct link
