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Holcomb, T. Scott – Voices of Reform, 2021
Flipped classrooms have received more attention in recent years, primarily with a focus on their wide application in higher education settings. This article focuses on reviewing research on flipped classrooms as a potential contributor to educational reform in PK-12 settings. Review of research showed emergent themes within benefits found in…
Descriptors: Elementary Secondary Education, Preschool Education, Flipped Classroom, Learner Engagement
Christine Cathrine Olsen – ProQuest LLC, 2021
Teaching and learning mathematics in an elementary classroom is a complex process in negotiating a balance in encouraging participation, responding to students, making connections between interactions, and planning for upcoming interactions. In a search for instructional models and structures that support and encourage student engagement in…
Descriptors: Mathematics Education, Elementary School Teachers, Grade 5, Learner Engagement
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Chen, Chih-Hung; Koong, Chorng-Shiuh; Liao, Chien – Educational Technology & Society, 2022
Artificial intelligence (AI) technology has been progressively utilized in educational environments in recent years, due to the advances in computing and information processing techniques. The automatic speech recognition technique (ASR) provides students with instantaneous feedback and interactive oral practice for supporting a context with…
Descriptors: Evaluation Methods, Speech Communication, Speech Skills, Anxiety
Çeken, Burç; Taskin, Nazim – Smart Learning Environments, 2022
Current literature mainly focused on one or two multimedia learning principles in traditional learning environments. Studies on multimedia learning principles in AR and VR environments are also limited. To reveal the current situation and gaps of the multimedia learning principles in different learning environments, it is necessary to extend their…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Principles, Educational Environment
Wang, Li; Cao, Chen; Zhou, Xinlin; Qi, Chunxia – Applied Cognitive Psychology, 2022
Open math problem solving is critical to help students deepen the understanding and promote transfer of mathematics knowledge. However, the cognitive mechanism for open math problem solving, particularly the role of spatial abilities, has not been paid enough attention. This study recruited 192 junior middle school students (14.30 ± 0.48 years…
Descriptors: Spatial Ability, Mathematics Skills, Problem Solving, Transfer of Training
Cheng, Yu-Ping; Cheng, Shu-Chen; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2022
Online learning has been widely discussed in education research, and open educational resources have become an increasingly popular way to help learners acquire knowledge. However, these resources contain massive amounts of information, making it difficult for learners to identify Web articles that refer to computer science knowledge. This study…
Descriptors: Internet, Online Searching, Information Retrieval, Artificial Intelligence
Wu, Chih-Hung; Tzeng, Yi-Lin; Huang, Yueh-Min – Educational Technology Research and Development, 2020
This study investigated and compared the effectiveness of both digital game-based learning (DGBL) and static e-learning material for Newton's laws of motion on students' learning attention, affective experiences, cognitive load and academic achievement. Physiological signals and affective techniques were adopted to measure students' learning…
Descriptors: Learning Processes, Game Based Learning, Computer Games, Electronic Learning
Forthmann, Boris; Förster, Natalie; Schütze, Birgit; Hebbecker, Karin; Flessner, Janis; Peters, Martin T.; Souvignier, Elmar – Journal of Intelligence, 2020
Distractors might display discriminatory power with respect to the construct of interest (e.g., intelligence), which was shown in recent applications of nested logit models to the short-form of Raven's progressive matrices and other reasoning tests. In this vein, a simulation study was carried out to examine two effect size measures (i.e., a…
Descriptors: Test Items, Item Analysis, Multiple Choice Tests, Intelligence Tests
Castro-Meneses, Leidy J.; Kruger, Jan-Louis; Doherty, Stephen – Educational Technology Research and Development, 2020
We know from the literature that high cognitive load can impede performance and educational outcomes. Previous measures of cognitive load have largely relied on subjective scales but few have explored more objective measures. This paper aims to address this issue by examining the validity of electroencephalography (or EEG) as an objective measure…
Descriptors: Cognitive Processes, Difficulty Level, Video Technology, Educational Media
Leupen, Sarah M.; Kephart, Kerrie L.; Hodges, Linda C. – CBE - Life Sciences Education, 2020
Group activities as part of active-learning pedagogies are thought to be effective in promoting student learning in part because of the quality of discussion they engender in student teams. Not much is known, however, about which instructional factors are most important in achieving productive conversation or how these factors may differ among…
Descriptors: Group Discussion, Teamwork, Undergraduate Students, Cooperative Learning
Buchner, Josef; Vonarx, Anne-Cathrin; Pfänder, Peter; Kerres, Michael – International Association for Development of the Information Society, 2020
This study arises from the question of how learners experience different learning arrangements while learning to develop competence-based tasks with a new digital workbench. The study compares a guided arrangement with worked examples to an exploratory learning scenario. Leading questions for the design of the study and analysis are as follows:…
Descriptors: Electronic Learning, Competency Based Education, Vocational Education, Guided Pathways
Geng, Xuewang; Yamada, Masanori – International Association for Development of the Information Society, 2020
In recent years, several studies have provided evidence for the positive impact of augmented reality in language acquisition. In particular, augmented reality as a multimedia learning environment has been found to be potentially more effective than learning using traditional methods, such as paper-based textbooks. According to the cognitive theory…
Descriptors: Computer Simulation, Educational Technology, Difficulty Level, Cognitive Processes
Seok-Joo Kwak – ProQuest LLC, 2020
Since the beginning of the development of massive open online courses (MOOCs), these and other online learning environments have been considered as potential partial solutions to some persistent problems in higher education. These learning environments, while they have great educational value, have not been as effective as they could be, because…
Descriptors: MOOCs, Online Courses, Educational Technology, Intervention
Fischer, Brett; Viens, Danielle – Canadian Modern Language Review, 2023
As the popularity of short-term teacher-facilitated language study abroad (SA) programs grows, it is becoming increasingly important to understand how classroom language-teaching methods can best be adapted to meet learners' overseas needs. However, adapting one's methods places high cognitive demands on teachers who may already be overburdened…
Descriptors: Study Abroad, College Second Language Programs, Second Language Instruction, Teaching Methods

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