Publication Date
| In 2026 | 0 |
| Since 2025 | 164 |
| Since 2022 (last 5 years) | 695 |
| Since 2017 (last 10 years) | 1361 |
| Since 2007 (last 20 years) | 2105 |
Descriptor
| Cognitive Processes | 2397 |
| Difficulty Level | 2397 |
| Foreign Countries | 693 |
| College Students | 347 |
| Teaching Methods | 331 |
| Problem Solving | 288 |
| Instructional Effectiveness | 287 |
| Undergraduate Students | 287 |
| Educational Technology | 261 |
| Short Term Memory | 234 |
| Instructional Design | 211 |
| More ▼ | |
Source
Author
| Kalyuga, Slava | 34 |
| Paas, Fred | 30 |
| Sweller, John | 30 |
| Costley, Jamie | 15 |
| Hwang, Gwo-Jen | 13 |
| Huang, Yueh-Min | 12 |
| Bogner, Franz X. | 10 |
| Chang, Chi-Cheng | 10 |
| Lange, Christopher | 10 |
| van Gog, Tamara | 10 |
| Chen, Ouhao | 9 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 27 |
| Researchers | 23 |
| Practitioners | 12 |
| Administrators | 2 |
| Policymakers | 2 |
| Students | 2 |
| Counselors | 1 |
| Parents | 1 |
| Support Staff | 1 |
Location
| China | 78 |
| Taiwan | 73 |
| Germany | 72 |
| Australia | 52 |
| Turkey | 40 |
| South Korea | 32 |
| Canada | 27 |
| Netherlands | 26 |
| United Kingdom | 26 |
| United Kingdom (England) | 16 |
| Israel | 13 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 3 |
| Head Start | 1 |
| Pell Grant Program | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Sentz, Justin; Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2019
Research focusing on the complexities faced by instructional designers have called for pedagogical strategies to equip instructional designers with the ability to problem solve and make decisions. One of the most widely studied strategies for managing cognitive load is the use of worked examples, which provides an alternative to traditional…
Descriptors: Instructional Design, Problem Solving, Decision Making, Cognitive Processes
Redifer, Jenni L.; Bae, Christine L.; DeBusk-Lane, Morgan – SAGE Open, 2019
Creative thinking shares many characteristics with traditional complex tasks. We investigated whether implicit theories of creativity would affect creative thinking in a way similar to the impact of implicit theories of intelligence on academic tasks. We altered participants' theories of creativity to be either more incremental or more…
Descriptors: Theories, Short Term Memory, Cognitive Processes, Difficulty Level
Larmuseau, Charlotte; Vanneste, Pieter; Cornelis, Jan; Desmet, Piet; Depaepe, Fien – Frontline Learning Research, 2019
Cognitive load theory is one of the most influential theoretical explanations of cognitive processing during learning. Despite its success, attempts to assess cognitive load during learning have proven difficult. Therefore, in the current study, students' self-reported cognitive load after the problem- solving process has been combined with…
Descriptors: Psychophysiology, Cognitive Processes, Difficulty Level, Problem Solving
Leppink, Jimmie; Pérez-Fuster, Patricia – Educational Psychology Review, 2019
Self-rated mental effort has been and continues to be the most widely used measure of cognitive load. This single-item measure is often used as a predictor variable in linear models for predicting performance or some other response variable. While an advantage of linear models is that they are fairly easy to understand, they fall short when the…
Descriptors: Cognitive Processes, Difficulty Level, Predictor Variables, Time on Task
Keith, Jessica M.; Jamieson, Jeremy P.; Bennetto, Loisa – Journal of Autism and Developmental Disorders, 2019
This study examined the impact of noise on cognitive performance in autism spectrum disorder (ASD), while concurrently measuring sympathetic responses. Adolescents with and without ASD completed visually presented span tasks in a 2 × 2 experimental manipulation of noise (quiet vs. 75 dB gated broadband noise) and task difficulty (easier vs.…
Descriptors: Autism, Pervasive Developmental Disorders, Adolescents, Acoustics
Gilliam, Kyle C.; Rayfield, John; Baker, Matt; Ritz, Rudy; Cummings, R. Glenn – Journal of Agricultural Education, 2020
The purpose of this study was to explore the perceptions of undergraduate agricultural students on the cognitive and emotional processes produced after exposure to low- and high-level questions, as well as the effects of post-question wait-time to determine the benefits of differing lengths of post-question wait-time based on the level of…
Descriptors: Student Attitudes, Undergraduate Students, Agricultural Education, Difficulty Level
Ninaus, Manuel; Kiili, Kristian; Wood, Guilherme; Moeller, Korbinian; Kober, Silvia Erika – IEEE Transactions on Learning Technologies, 2020
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast, from an emotional design perspective, the use of game elements is argued to increase…
Descriptors: Instructional Design, Game Based Learning, Cognitive Processes, Difficulty Level
Spinelli, Giacomo; Krishna, Kesheni; Perry, Jason R.; Lupker, Stephen J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
A consistent finding in the Stroop literature is that congruency effects (i.e., the color-naming latency difference between words presented in incongruent vs. congruent colors) are larger for mostly-congruent items (e.g., the word RED presented most often in red) than for mostly-incongruent items (e.g., the word GREEN presented most often in…
Descriptors: Short Term Memory, Cognitive Processes, Difficulty Level, Color
Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
Gupta, Udita; Zheng, Robert Z. – European Journal of STEM Education, 2020
Cognitive load can play a key role in learners' abilities to solve complex problems like mathematics. Many factors can affect the presence of cognitive load in learning including instructional strategy, task difficulty and prior knowledge. To understand the interaction of above factors and their influence on learner cognitive load and performance,…
Descriptors: Cognitive Processes, Difficulty Level, Student Motivation, College Students
Chung, Sungwon; Cheon, Jongpil – Journal of Computer Assisted Learning, 2020
Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by…
Descriptors: Psychological Patterns, Multimedia Instruction, Design, Motivation
Essmiller, Kathy; Asino, Tutaleni I.; Ibukun, Ayodeji; Alvarado-Albertorio, Frances; Chaivisit, Sarinporn; Do, Thanh; Kim, Younglong – Research in Learning Technology, 2020
This study addresses the question of how to facilitate instruction and practice with virtual reality to mitigate the detrimental impact of cognitive load associated with use in simple procedural tasks. The study collected data from 63 college students aged 18 years and above from a university in the southern part of the USA. Each study participant…
Descriptors: Computer Simulation, Self Efficacy, Student Motivation, College Students
Zhao, Jian; Lin, Lijia; Sun, Jiangshan; Liao, Yuan – Asia-Pacific Education Researcher, 2020
According to the current literature, it is unknown whether summarizing can enhance learning and engagement in an immersive environment. To fill this gap, we conducted an experimental study to investigate the potential effects of using summarizing strategy in an immersive virtual reality learning environment on comprehension, cognitive load, and…
Descriptors: Learner Engagement, Computer Simulation, Reading Comprehension, Cognitive Processes
Werner, Linnette R. L.; Hellstrom, David – Journal of Leadership Education, 2020
Several models of leadership outline theories on successful intervention such as "Observe, Interpret, and Intervene" within the Adaptive Leadership model (Heifetz, Grashow, & Linsky, 2009) or the "Five Practices" within Kouzes & Posner's (2012) work. However, during stressful moments of leadership practice, many models…
Descriptors: Problem Solving, Leadership, Models, Theory Practice Relationship
Hochberg, Katrin; Becker, Sebastian; Louis, Malte; Klein, Pascal; Kuhn, Jochen – Journal of Science Education and Technology, 2020
Mobile devices (smartphones or tablets) as experimental tools (METs) offer inspiring possibilities for science education, but until now, there has been little research studying this approach. Previous research indicated that METs have positive effects on students' interest and curiosity. The present investigation focuses on potential cognitive…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Science Instruction

Peer reviewed
Direct link
