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Chérif, Lobna; Wood, Valerie; Marois, Alexandre; Labonté, Katherine; Vachon, François – Applied Cognitive Psychology, 2018
Multitasking--the performance of several tasks at the same time--is becoming increasingly prevalent in workplaces. Multitasking is known to disrupt performance, particularly in complex and dynamic situations, which is exactly what most military occupations entail. Because military errors can be consequential, the detrimental impact of multitasking…
Descriptors: Military Personnel, Time Management, Difficulty Level, Cognitive Processes
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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
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Thang Ho-Minh; Suksan Suppasetseree – Educational Process: International Journal, 2025
Background/purpose: This study explores the integration of Augmented Reality (AR) into English for Tourism and Hospitality (ETH) instruction to examine its effects on the speaking skills of Vietnamese EFL university students. The research investigates how AR-supported lessons influence learners' fluency, pronunciation, confidence, and engagement…
Descriptors: Foreign Countries, Computer Simulation, English for Special Purposes, Tourism
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Zainab Mohammad Gaffas – AILA Review, 2025
English-medium instruction (EMI) is rising in importance in higher education, especially for fields such as medicine. However, most students have some degree of linguistic barriers when studying courses in EMI. This study explored the challenges medical students face in studying medicine taught in English; whether these challenges differ by…
Descriptors: Foreign Countries, Language of Instruction, English (Second Language), Medical Students
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
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Lavy, Ilana – Informatics in Education, 2023
This paper describes a pilot study that explores students learning how to program via a multi-disciplinary approach. The study participants were eleven 6th grade students who learned programming fundamentals via music activities in a Scratch 3.0 environment. These activities included the programming of familiar melodies and the development of…
Descriptors: Computer Science Education, Programming, Grade 6, Music
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Sharen, Colleen M.; Kirk, Heather – International Journal for the Scholarship of Teaching and Learning, 2023
As a result of the COVID-19 pandemic, many institutions had shifted to primarily online teaching during the 2020- 21 academic year. This case study at Brescia University College (London, Canada) investigates the experiences of faculty members who, for the most part, had never taught online prior to March 2020. It explores faculty members'…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
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Wang, Cixiao; Yu, Shufan – Journal of Research on Technology in Education, 2023
The use of virtual manipulatives (VMs) in tablets has become increasingly popular in science courses, and previous studies have indicated its educational benefits. However, the tablet-to-student ratio (TSR), which may affect students' learning, has rarely been examined. This study compares how learning in groups with different TSRs influences the…
Descriptors: Tablet Computers, Technology Uses in Education, Academic Achievement, Cooperative Learning
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Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)
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Pi, Zhongling; Zhang, Yi; Yu, Qi; Yang, Jiumin – Educational Technology Research and Development, 2023
Much effort has been put into the design of video lectures, but little attention has been paid to the social environment in which learning takes place. The present study addressed this gap by assigning Chinese undergraduate and graduate students who had passed the College English Test-4 to learn easy or difficult English vocabulary words in three…
Descriptors: Video Technology, Lecture Method, Social Environment, Undergraduate Students
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Li, Yue; Jiang, Qiang; Xiong, Weiyan; Zhao, Wei – Education and Information Technologies, 2023
One of the recognized ways to enhance teaching and learning is having insights into the behavior patterns of students. Studies that explore behavior patterns in online self-directed learning (OSDL) are scant though. In addition, the focus is lacking on how high-achieving (HA) students' behavior patterns affect the academic performance of…
Descriptors: Student Behavior, Behavior Patterns, Electronic Learning, Online Courses
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Leahy, Wayne; Sweller, John – Educational Psychology Review, 2019
The testing effect occurs when students, given information to learn and then practice during a test, perform better on a subsequent content post-test than students who restudy the information as a substitute for the practice test. The effect is often weaker or reversed if immediate rather than delayed post-tests are used. The weakening may be due…
Descriptors: Cognitive Processes, Difficulty Level, Theories, Short Term Memory
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De Smedt, Bert – Research in Mathematics Education, 2019
In this commentary, I reflect from a neurocognitive perspective on the four chapters on natural number development included in this section. These chapters show that the development of seemingly basic number processing is much more complex than is often portrayed in neurocognitive research. The chapters collectively illustrate that children's…
Descriptors: Numbers, Cognitive Processes, Difficulty Level, Cognitive Development
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu – Assessment & Evaluation in Higher Education, 2022
Learning analytics has been widely used in the field of education. Most studies have adopted a learning analytics dashboard to present data on learning processes or learning outcomes. However, only presenting learning analytics results was not sufficient and lacked personalised feedback. In response to these gaps, this study proposed a learning…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Feedback (Response)
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