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Lazaro Lima; Ione Goulart; Luis Gonzaga Magalhães; Pedro Rangel Henriques – International Association for Development of the Information Society, 2022
The challenges in learning and teaching computer programming relate to everyone who needs to prepare others for the digital world. Learning and teaching computer programming is a challenge because it requires persistence and dedication. Nowadays, Computational Thinking is understood as an essential skill to overcome those challenges. In this…
Descriptors: Computer Simulation, Active Learning, Thinking Skills, Cognitive Processes
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Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
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Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Fabien Güth; Helena van Vorst – European Journal of Psychology of Education, 2024
Context-based learning (CBL) environments are widely used in science education to create authentic learning opportunities. Contexts can be authentic through their relation to everyday life, to uncommon scientific phenomena, or to the chemical laboratory. Previous research revealed that students choose contexts that are authentic in different ways…
Descriptors: Decision Making, Authentic Learning, Context Effect, Science Education
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David H. Kahl Jr. – Journal of Communication Pedagogy, 2024
Post-truth messages have been present in our society for centuries, but their prevalence has become greatly exacerbated in recent decades due to the ease in which they can be disseminated throughout society. Neoliberal entities carefully craft these messages to accomplish economic goals and employ nefarious tactics when disseminating them. This…
Descriptors: College Students, Social Media, Communication (Thought Transfer), Ethics
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Bima Sapkota; Liza Bondurant – International Journal of Technology in Education, 2024
In November 2022, ChatGPT, an Artificial Intelligence (AI) large language model (LLM) capable of generating human-like responses, was launched. ChatGPT has a variety of promising applications in education, such as using it as thought-partner in generating curricular resources. However, scholars also recognize that the use of ChatGPT raises…
Descriptors: Cognitive Processes, Difficulty Level, Artificial Intelligence, Natural Language Processing
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Huang, Yizhen; Richter, Eric; Kleickmann, Thilo; Richter, Dirk – British Journal of Educational Technology, 2023
Video is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention…
Descriptors: Video Technology, Computer Simulation, Self Efficacy, Classroom Techniques
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Detyna, Michael; Sanchez-Pizani, Rodrigo; Giampietro, Vincent; Dommett, Eleanor J.; Dyer, Kyle – Learning Environments Research, 2023
In 2020, King's College London introduced HyFlex teaching as a means to supplement online and face-to-face teaching and to respond to COVID-19 restrictions. This enabled teaching to a mixed cohort of students (both online and on campus). This article provides an outline of how such an approach was conceptualized and implemented in a…
Descriptors: Blended Learning, Curriculum Implementation, Synchronous Communication, Electronic Learning
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Lau, Poh Nguk; Teow, Yiwei; Low, Xin Tian Tammy; Tan, Shi Ting Bernice – Chemistry Education Research and Practice, 2023
For chemistry, where learners are required to integrate experimental observations with theoretical knowledge, laboratory work appears to be a viable instructional strategy. However, research has shown that chemistry laboratory instruction often fails to live up to its potential. The scheduling practice in higher education (HE) separating theory…
Descriptors: Chemistry, Science Laboratories, Tutorial Programs, Scheduling
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Wu, Pengfei; Ma, Fengjuan; Yu, Shengquan – Interactive Learning Environments, 2023
A linked data approach provides new opportunities for annotating, interlinking, sharing and enriching massive open online educational resources. However, it can be difficult for non-expert users to build and utilize the educational linked data in educational settings. Thus, flexible and user-friendly ways to represent, interlink, visualize and…
Descriptors: Art Education, Design, Undergraduate Students, Student Motivation
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Chi, Chen; Chen, Hao-Jan Howard; Tseng, Wen-Ta; Liu, Yeu-Ting – ReCALL, 2023
Video materials require learners to manage concurrent verbal and pictorial processing. To facilitate second language (L2) learners' video comprehension, the amount of presented information should thus be compatible with human beings' finite cognitive capacity. In light of this, the current study explored whether a reduction in multimodal…
Descriptors: Video Technology, Second Language Learning, Comprehension, Captions
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Hoch, Emely; Sidi, Yael; Ackerman, Rakefet; Hoogerheide, Vincent; Scheiter, Katharina – Educational Psychology Review, 2023
It is well established in educational research that metacognitive monitoring of performance assessed by self-reports, for instance, asking students to report their confidence in provided answers, is based on heuristic cues rather than on actual success in the task. Subjective self-reports are also used in educational research on cognitive load,…
Descriptors: Metacognition, Self Efficacy, Self Evaluation (Individuals), Student Behavior
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Kuo, Yu-Chen; Lin, Yu-Hsuan; Wang, Tao-Hua; Lin, Hao-Chiang Koong; Chen, Ju-I; Huang, Yueh-Min – Innovations in Education and Teaching International, 2023
Flipped classroom is one of the important teaching modes among many novel teaching methods in recent years, students watch the video in the pre-class. However, if students cannot focus on the pre-class video learning or have problems with the learning content, the learning effect will be less than expected. Therefore, this research proposes a…
Descriptors: Instructional Effectiveness, Flipped Classroom, Teaching Methods, Programming
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Beth Cory; Amy Ray – Electronic Journal for Research in Science & Mathematics Education, 2023
In this pedagogical action research study, we, as post-secondary mathematics teacher educators, built on an existing effort to improve pre-service teachers' mathematical vocabulary understandings by intentionally addressing their struggles related to polygonal area formulas. Utilizing cognitive load theory and Bruner's levels of developmental…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Instruction, Plane Geometry
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