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Shiqi Liu; Sannyuya Liu; Xian Peng; Jianwen Sun; Zhi Liu – Journal of Educational Computing Research, 2025
Forum discussions in Massive Open Online Courses (MOOCs) play a crucial role in promoting learning engagement and academic achievement. In particular, discussion topics significantly influence learners' emotional and cognitive engagement. However, the complex interrelationships among these factors remain underexplored. This study introduces an…
Descriptors: MOOCs, Difficulty Level, Learner Engagement, Academic Achievement
Jamaal R. Young; Miriam Sanders; Danielle Bevan; Syahrul Amin – International Journal of Education in Mathematics, Science and Technology, 2025
Productive struggle (PS) has emerged as a critical construct in mathematics education, emphasizing the importance of persistence, cognitive engagement, and conceptual understanding in problem-solving. However, inconsistencies in its conceptual and operational definitions have hindered its effective implementation and assessment. This study…
Descriptors: Problem Solving, Persistence, Mathematics Education, Educational Research
Zheng, Lanqin; Long, Miaolang; Niu, Jiayu; Zhong, Lu – International Journal of Computer-Supported Collaborative Learning, 2023
Learning engagement has gained increasing attention in the field of education. Previous studies have adopted conventional methods to analyze learning engagement, but these methods cannot provide timely feedback for learners. This study analyzed automated group learning engagement via deep neural network models in a computer-supported collaborative…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Automation
Mengshi Xiao; Weizi Li; Lei Han; Shasha Zheng – Journal of Computer Assisted Learning, 2025
Background: In multimedia learning environments, pedagogical agents have emerged as an innovative tool to enhance digital instruction, yet optimising their design for maximal learning effectiveness remains underexplored. Objectives: This study aimed to investigate how specific design elements of pedagogical agents, namely appearance and voice…
Descriptors: Multimedia Instruction, Instructional Design, Computer Simulation, Student Attitudes
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Chih-Hung Wu; Vu Tran Ho – Education and Information Technologies, 2025
The present study investigated the potential of ChatGPT in enhancing the learning outcomes and engagement. Data were gathered from a survey of 687 university personnel and higher education students who utilized ChatGPT for educational purposes. The conceptual framework of the study was validated and analyzed using partial least squares structural…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Benefits, Learner Engagement
Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
Julia A. Simms – Solution Tree, 2024
With many distractions competing for students' attention, student engagement and knowledge retention are more important than ever. "Where Learning Happens" explores the types of attention--sustained, selective, divided, and effective--in depth and provides research-suggested strategies to maximize student attention and engagement. By…
Descriptors: Short Term Memory, Attention, Learner Engagement, Elementary Secondary Education
Topu, Fatma Burcu – Journal of Theoretical Educational Science, 2023
This study aimed to investigate the effects of gamification on active and reflective learners' engagement and cognitive load. It also compared both groups' experiences in a 10-week gamification process. It employed triangulation, one of the mixed research designs in this study. Participants consisted of 70 undergraduate students (45 active, 25…
Descriptors: Gamification, Active Learning, Reflective Teaching, Learner Engagement
Zheng, Lanqin; Zhong, Lu; Fan, Yunchao – Education and Information Technologies, 2023
Online collaborative learning (OCL) has been a mainstream pedagogy in the field of higher education. However, learners often produce off-topic information and engage less during online collaborative learning compared to other approaches. In addition, learners often cannot converge in knowledge, and they often do not know how to coregulate with…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Learning Analytics
Cognitive Load Theory and Its Relationships with Motivation: A Self-Determination Theory Perspective
Paul Evans; Maarten Vansteenkiste; Philip Parker; Andrew Kingsford-Smith; Sijing Zhou – Educational Psychology Review, 2024
Although cognitive load theory research has studied factors associated with motivation, these literatures have primarily been developed in isolation from each other. In this contribution, we aimed to advance both fields by examining the effects of instructional strategies on learners' experience of cognitive load, motivation, engagement, and…
Descriptors: Cognitive Processes, Difficulty Level, Learning Motivation, Self Determination
Bo Yang – International Journal of Computer-Supported Collaborative Learning, 2024
In online learning at scale, wherein instructional videos play a central role, interactive tools are often integrated to counteract passive consumption. For example, the forum or discussion board is widely used, and an emerging functionality, danmaku, which enables messages to be synchronized with video playback, has also been utilized recently.…
Descriptors: MOOCs, Discussion Groups, Cooperative Learning, Video Technology

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