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Neslihan Yondemir Çaliskan; Emine Sendurur – Educational Technology Research and Development, 2025
Based on the assumptions of cognitive load theory, this study aims to utilize the eye movement data collected from multiple experts to scaffold novice graphic designers. The study has two main stages. In the first stage, eye tracking was used to record the eye movements of 7 experts, who covered eight topics explaining how to use Photoshop. The…
Descriptors: Eye Movements, Novices, Expertise, Guidance
Chen, Xuqian; Wei, Ziqian; Li, Ziteng; Clariana, Roy B. – Educational Technology Research and Development, 2023
How does conceptual structure of external representations contribute to learning? This investigation considered the influence of generative concept sorting and of external structure information moderated by perceived difficulty. In Study 1, undergraduate students completed a perceived difficulty survey and comprehension pretest, then a sorting…
Descriptors: Undergraduate Students, Comprehension, Concept Formation, Difficulty Level
Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
Hostetler, Kirsten; Luo, Tian – Educational Technology Research and Development, 2021
This study examined how instructional librarians can incorporate principles from cognitive load theory to engage students in research and improve learning outcomes for a common library instructional delivery model. The study employed a between-subjects, quasi-experimental design to compare how instructional sessions would impact information…
Descriptors: Cognitive Processes, Difficulty Level, Information Literacy, Library Instruction
Rosenberg-Kima, Rinat B.; Merrill, M. David; Baylor, Amy L.; Johnson, Tristan E. – Educational Technology Research and Development, 2022
Novice programmers, who have yet to form effective mental models of the domain, often experience high cognitive load, low confidence, and high anxiety, negatively affecting learning and retention rates. These cognitive and affective limitations pose an instructional challenge. This study aimed to investigate the effectiveness of a whole-task…
Descriptors: Computer Science Education, Instructional Effectiveness, Novices, Programming
Costley, Jamie; Fanguy, Mik – Educational Technology Research and Development, 2021
Studies showing improved learning performances for students who take notes collaboratively have speculated that sharing this task among group members may reduce the extraneous cognitive burden placed on each member. Therefore, a study (n = 171) was conducted in the context of a flipped scientific writing course to examine the effects of…
Descriptors: Notetaking, Group Activities, Cognitive Processes, Difficulty Level
Clariana, Roy B.; Park, Eunsung – Educational Technology Research and Development, 2021
Cognitive and metacognitive processes during learning depend on accurate monitoring, this investigation examines the influence of immediate item-level knowledge of correct response feedback on cognition monitoring accuracy. In an optional end-of-course computer-based review lesson, participants (n = 68) were randomly assigned to groups to receive…
Descriptors: Feedback (Response), Cognitive Processes, Accuracy, Difficulty Level
Darejeh, Ali; Marcus, Nadine; Sweller, John – Educational Technology Research and Development, 2021
When novice users try to learn to use a software application that includes a variety of high element interactivity tools, the complex structure of the software can increase cognitive load and render the tools incomprehensible. Accordingly, there is a need for an efficient teaching approach that can provide practical knowledge to users while…
Descriptors: Educational Technology, Computer Software, Teaching Methods, Cognitive Processes
Wang, Tingting; Li, Shan; Huang, Xiaoshan; Lajoie, Susanne P. – Educational Technology Research and Development, 2023
This study examined how task complexity affected the temporal characteristics of self-regulated learning (SRL) behaviours in clinical reasoning. Eight-eight (N = 88) medical students participated in this study. They were required to diagnose two virtual patients of varying complexity in BioWorld, an intelligent tutoring system (ITS) designed to…
Descriptors: Medical Students, Difficulty Level, Independent Study, Student Behavior
Nikulin, Christopher; Lopez, Gabriela; Piñonez, Eduardo; Gonzalez, Luis; Zapata, Pia – Educational Technology Research and Development, 2019
Innovation projects has established as an emerging field of research, a number of issues have emerged; among the others, measurability and predictability of product development. Moreover, whilst great relevance has been given to aspects such as innovation factors, product results, cognitive knowledge, poor attention has been given to other…
Descriptors: Cognitive Processes, Difficulty Level, Measurement, Instructional Design
Sweller, John – Educational Technology Research and Development, 2020
Cognitive load theory provides instructional recommendations based on our knowledge of human cognition. Evolutionary psychology is used to assume that knowledge should be divided into biologically primary information that we have specifically evolved to acquire and biologically secondary information that we have not specifically evolved to…
Descriptors: Cognitive Processes, Difficulty Level, Educational Technology, Epistemology
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Pi, Zhongling; Zhang, Yi; Yu, Qi; Yang, Jiumin – Educational Technology Research and Development, 2023
Much effort has been put into the design of video lectures, but little attention has been paid to the social environment in which learning takes place. The present study addressed this gap by assigning Chinese undergraduate and graduate students who had passed the College English Test-4 to learn easy or difficult English vocabulary words in three…
Descriptors: Video Technology, Lecture Method, Social Environment, Undergraduate Students

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