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Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
Dang, Thanh-Dung; Chen, Gwo-Dong; Dang, Giao; Li, Liang-Yi; Nurkhamid – Computers & Education, 2013
Dictionary use can improve reading comprehension and incidental vocabulary learning. Nevertheless, great extraneous cognitive load imposed by the search process may reduce or even prevent the improvement. With the help of technology, dictionary users can now instantly access the meaning list of a searched word using a mouse click. However, they…
Descriptors: Difficulty Level, Cognitive Processes, Lifelong Learning, Reading Comprehension
Angeli, Charoula – Computers & Education, 2013
An investigation was carried out to examine the effects of cognitive style on learners' performance and interaction during complex problem solving with a computer modeling tool. One hundred and nineteen undergraduates volunteered to participate in the study. Participants were first administered a test, and based on their test scores they were…
Descriptors: Cognitive Style, Problem Solving, Undergraduate Students, Man Machine Systems
Pachman, Mariya; Ke, Fengfeng – Computers & Education, 2012
This study explores younger and older adults learning of MS Publisher functionalities from a multimedia tutorial. Twenty younger and twenty three older adults assigned to a redundant (experimental) or non-redundant (control) condition were taught how to create a greeting card, while the results of their learning were assessed with immediate and…
Descriptors: Older Adults, Short Term Memory, Control Groups, Experimental Groups
Yang, Yang; Leung, Howard; Yue, Lihua; Deng, Liqun – Computers & Education, 2013
In this paper, an automated lesson generation system for guiding beginners to learn basic dance movements is proposed. It analyzes the dance to generate a two-phase lesson which can provide a suitable cognitive load thus offering an efficient learning experience. In the first phase, the dance is divided into small pieces which are patterns, and…
Descriptors: Courseware, Use Studies, Instructional Design, Automation
Wu, Hsin-Kai; Lee, Silvia Wen-Yu; Chang, Hsin-Yi; Liang, Jyh-Chong – Computers & Education, 2013
Although augmented reality (AR) has gained much research attention in recent years, the term AR was given different meanings by varying researchers. In this article, we first provide an overview of definitions, taxonomies, and technologies of AR. We argue that viewing AR as a concept rather than a type of technology would be more productive for…
Descriptors: Educational Technology, Teaching Methods, Electronic Learning, Taxonomy
Hwang, Ming-Yueh; Hong, Jon-Chao; Cheng, Hao-Yueh; Peng, Yu-Chi; Wu, Nien-Chen – Computers & Education, 2013
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors of competitors in sequential and synchronous games. Confirmatory factor analysis of the data on 220…
Descriptors: Difficulty Level, Factor Analysis, Cognitive Processes, Females
Spanjers, Ingrid A. E.; van Gog, Tamara; Wouters, Pieter; van Merrienboer, Jeroen J. G. – Computers & Education, 2012
Segmentation of animations, that is presenting them in pieces rather than as a continuous stream of information, has been shown to have a beneficial effect on cognitive load and learning for novices. Two different explanations of this segmentation effect have been proposed. Firstly, pauses are usually inserted between the segments, which may give…
Descriptors: Cues, Cognitive Processes, Difficulty Level, Animation
Kennedy, Michael J.; Driver, Melissa K.; Pullen, Paige C.; Ely, Emily; Cole, Mira T. – Computers & Education, 2013
Knowledge of phonological awareness (PA) and how to teach students to develop PA is an important component of teacher preparation given its role in learning to read. We believe multimedia can play a key role in improving how educators acquire, master, and prepare to implement evidence-based reading instruction in any nation. One multimedia-based…
Descriptors: Difficulty Level, Cognitive Processes, Evidence, Epistemology
Agostinho, Shirley; Tindall-Ford, Sharon; Roodenrys, Kylie – Computers & Education, 2013
Based on cognitive load theory, it is well known that when studying a diagram that includes explanatory text, optimal learning occurs when the text is physically positioned close to the diagram as it eliminates the need for learners to split their attention between the two sources of information. What is not known is the effect on learning when…
Descriptors: Instructional Materials, Learning Strategies, Learning Processes, Protocol Analysis
Pastore, Ray – Computers & Education, 2012
Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load. 154 university students were placed into conditions that consisted of…
Descriptors: Computer Assisted Instruction, Problem Solving, Narration, Multimedia Instruction
Kuo, Fan-Ray; Hwang, Gwo-Jen; Lee, Chun-Chia – Computers & Education, 2012
Fostering problem-solving abilities has long been recognized as an important issue in education; however, past studies have shown that it is difficult and challenging to find effective learning strategies or tools for improving students' problem-solving abilities. To cope with this problem, in this study, a hybrid approach that integrates the…
Descriptors: Blended Learning, Experimental Groups, Learning Strategies, Problem Solving
Chang, Chi-Cheng; Tseng, Kuo-Hung; Tseng, Ju-Shih – Computers & Education, 2011
The purpose of the present study was to examine the effects of English proficiency (low vs. high) and material presentation mode (single channel vs. dual channel) on English listening comprehension, cognitive load and learning attitude in a ubiquitous learning environment. An experimental learning activity was implemented using PDA as a learning…
Descriptors: Listening Comprehension, Quasiexperimental Design, Instructional Design, Educational Environment
Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
Kunsting, Josef; Wirth, Joachim; Paas, Fred – Computers & Education, 2011
Using a computer-based scientific discovery learning environment on buoyancy in fluids we investigated the "effects of goal specificity" (nonspecific goals vs. specific goals) for two goal types (problem solving goals vs. learning goals) on "strategy use" and "instructional efficiency". Our empirical findings close an important research gap,…
Descriptors: Discovery Learning, Problem Solving, Science Instruction, Inquiry
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