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Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
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Middleton, Howard – International Journal of Technology and Design Education, 2005
The development of Design and Technology curricula has always been premised on the importance of the act of designing and of the value of the contingent activity of creative thinking. Despite this, there has been a great deal of uncertainty about methods for developing creative thinking abilities in design and technology students. However, the…
Descriptors: Creative Thinking, Cognitive Psychology, Ethics, Technology Education
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Groth, Randall – Mathematics Education Research Journal, 2003
The study describes levels of thinking in regard to the design of statistical studies. Clinical interviews were conducted with 15 students who were enrolled in high school or were recent high school graduates, and who represented a range of mathematical backgrounds. During the clinical interview sessions students were asked how they would go about…
Descriptors: Statistical Studies, High School Graduates, High School Students, Design Preferences