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Showing 16 to 30 of 379 results Save | Export
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Zhiying Zheng; Kla Sriphet; Sitthisak Champadaeng – Higher Education Studies, 2025
Chinese traditional crafts represent an important cultural heritage. However, with the advancement of modernization, the inheritance of these crafts has encountered challenges such as a talent gap and the loss of craft carriers. Therefore, this study explores an innovative model integrating the Chinese-style apprenticeship system with digital…
Descriptors: Foreign Countries, Cultural Background, Apprenticeships, Computer Assisted Instruction
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Emma George – International Journal of Social Research Methodology, 2024
Decolonising methodology requires that researchers engage in a process of learning and unlearning. This research on the inconsistent recognition of Indigenous rights and social determinants of Indigenous health in Australian policy implementation was positioned at the interface of knowledge systems and drew on a weaving metaphor to guide…
Descriptors: Decolonization, Researchers, Politics of Education, Indigenous Populations
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Hofverberg, Hanna; Westerlund, Stina – International Journal of Art & Design Education, 2021
Design and craft education, like that of the Swedish school subject, Sloyd, has great potential for Education for Sustainable Development (ESD). With so many possibilities, it is relevant to investigate what teachers teach about sustainability, and how. Therefore, the aim of this article is to examine what Sloyd teachers express that they do as…
Descriptors: Design Crafts, Handicrafts, Art Education, Art Teachers
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Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
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Murzyn-Kupisz, Monika; Holuj, Dominika – Education Sciences, 2021
Fashion designers can have a key role to play in making fashion more sustainable, as they are able to influence and contribute to all dimensions of fashion impact (economic, environmental, social, and cultural), both positive and negative. Fashion design education should be seen as a chance to make aspiring designers aware of the challenges and…
Descriptors: Clothing, Textiles Instruction, Design Crafts, Sustainable Development
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Sukadari, Sukadari; Huda, Miftachul – Education Sciences, 2021
As the application of colored designs on cloth using wax in certain areas in decorating items of clothing, Batik is made through several steps that come from drawing the pattern on the paper followed by imitating the pattern on fabric, which is called "ngeblat." The next phase is followed by drawing the pattern using wax, which is called…
Descriptors: Cultural Maintenance, Extracurricular Activities, Art Education, Creative Activities
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Looijenga, Annemarie; Klapwijk, Remke M.; de Vries, Marc J. – Design and Technology Education, 2020
During a Design and Technology class, engagement is both required to start creative hands-on work and a sign of pupil's creative thinking. To find ways to achieve engagement, we can look to the Montessori tradition. Due to the fact that learning is regarded as feeding insight through experimenting, tasks have to offer pupils the opportunity to…
Descriptors: Learner Engagement, Elementary School Students, Preadolescents, Technology Education
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Ye, Li; Wang, Ruoyan; Zhao, Jing – Journal of Educational Computing Research, 2021
In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving…
Descriptors: Performance Factors, Learning Motivation, Cultural Background, Heritage Education
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Romantsev, Gennadij M.; Efanov, Andrei V.; Moiseev, Andrei V.; Bychkova, Ekaterina Yu.; Karpova, Natalia P.; Tidemann, Bruno – International Journal of Environmental and Science Education, 2016
The relevance of the research topic is substantiated by the social commitment to the establishment of a system of craft training focused on training personnel for craft enterprises. The purpose of the article is to provide theoretical and methodological substantiation of the necessity to provide organizational and pedagogical foundations for the…
Descriptors: Foreign Countries, Design Crafts, Handicrafts, Theory Practice Relationship
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Pirttimaa, Matti; Husu, Jukka; Metsärinne, Mika – International Journal of Technology and Design Education, 2017
Different knowledge types have their own specific features and tasks in the learning process. Procedural knowledge is used in craft and technology education when students solve problems individually and share their working knowledge with others. This study presents a detailed analysis of a one student's learning process in technology education and…
Descriptors: Design Crafts, Technology Education, Hands on Science, Experiential Learning
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Rodriguez, Shelly R.; Harron, Jason R.; DeGraff, Michael W. – Journal of Digital Learning in Teacher Education, 2018
"Making" has been used to describe an internally motivated iterative design process that embodies notions of playful building and tinkering. Recently, interest in applying making to PK-12 education has increased. As schools add facilities dedicated to making, there is a need to support teachers in effectively utilizing these makerspaces.…
Descriptors: Preservice Teachers, STEM Education, Performance Factors, Educational Environment
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Ings, Welby – International Journal of Art & Design Education, 2015
This article considers the potential of craft processes as creative engagements in graphic design research. It initially discusses the uneasy history of craft within the discipline, then draws upon case studies undertaken by three established designers who, in their postgraduate theses, engaged with craft as a process of thinking. In doing so, the…
Descriptors: Graphic Arts, Design, Design Crafts, Graduate Students
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Huang, Yinghsiu; Li, Jianyou – International Journal of Technology and Design Education, 2015
Imagination plays a key role in various domains in helping to create innovative ideas, drawings, poems, movies, products, etc. In product design domain, the personal characteristics of imagination are crucial abilities for conceiving novel ideas during design processes. This study focuses on personal characteristic differences and similarities…
Descriptors: Imagination, Design, Creativity, Innovation
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