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Showing 1 to 15 of 37 results Save | Export
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Marion Botella; Léonore Robieux; Benjamin Frantz – Journal of Creative Behavior, 2023
Art and design involve divergent creative processes. Design is a more constrained domain than art. While creativity in some specific domains, such as painting, sculpture, and music, has been widely studied, some have as yet been little explored. One example is stone carving. What characterizes stone carving, as a creative occupation? What is a…
Descriptors: Visual Arts, Handicrafts, Masonry, Creative Thinking
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Sukadari, Sukadari; Huda, Miftachul – Education Sciences, 2021
As the application of colored designs on cloth using wax in certain areas in decorating items of clothing, Batik is made through several steps that come from drawing the pattern on the paper followed by imitating the pattern on fabric, which is called "ngeblat." The next phase is followed by drawing the pattern using wax, which is called…
Descriptors: Cultural Maintenance, Extracurricular Activities, Art Education, Creative Activities
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Kim, Hyunjung; Lee, Hyunju – International Journal of Art & Design Education, 2016
The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…
Descriptors: Visual Arts, Novices, Guidelines, Correlation
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Annie Goudeaux; Germain Poizat – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to focus on the professional activity development of prop makers. These professionals are responsible for creating a huge variety of objects for the stage, ranging from furniture and soft furnishings to weapons, statues, jewelry and animated models. A feature of the work is to create objects that are new…
Descriptors: Foreign Countries, Theater Arts, Informal Education, Workplace Learning
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Graves, Colleen – Knowledge Quest, 2014
A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative…
Descriptors: Middle Schools, School Libraries, Library Development, Space Utilization
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Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
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Sheridan, Kimberly M.; Halverson, Erica Rosenfeld; Litts, Breanne K.; Brahms, Lisa; Jacobs-Priebe, Lynette; Owens, Trevor – Harvard Educational Review, 2014
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making…
Descriptors: Creative Activities, Design Crafts, Hands on Science, Shared Facilities
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Halverson, Erica Rosenfeld; Sheridan, Kimberly M. – Harvard Educational Review, 2014
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making…
Descriptors: Design, Design Crafts, Educational Research, Essays
Westermeyer, Juan Carlos Briede; Ortuno, Bernabe Hernandis – Online Submission, 2011
This study describes the application of a new product concurrent design methodologies in the context in the education of industrial design. The use of the sketch has been utilized many times as a tool of creative expression especially in the conceptual design stage, in an intuitive way and a little out of the context of the reality needs that the…
Descriptors: Foreign Countries, Design Crafts, Industrial Arts, Creative Activities
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Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Robinson, Joyce Robin – ProQuest LLC, 2011
The purpose of this study was to examine relationships among environmental influences, changes in domain specific knowledge, and changes in tolerance of ambiguity as well as changes in creativity of individuals majoring in fashion design at four-year universities. This study was based on the confluence theoretical approach which holds that…
Descriptors: Music, Family Characteristics, Figurative Language, Environmental Influences
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