Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 14 |
| Since 2017 (last 10 years) | 46 |
| Since 2007 (last 20 years) | 51 |
Descriptor
| Computer Peripherals | 51 |
| Design | 51 |
| Printing | 26 |
| Technology Uses in Education | 13 |
| STEM Education | 12 |
| Computer Software | 11 |
| Teaching Methods | 11 |
| Creativity | 10 |
| Foreign Countries | 10 |
| Elementary School Students | 8 |
| Engineering | 8 |
| More ▼ | |
Source
Author
| Ay, Zeynep Sonay | 2 |
| Chien, Yu-Hung | 2 |
| Knochel, Aaron D. | 2 |
| Sen, Ceylan | 2 |
| Aaron D. Knochel | 1 |
| Adams, Richard | 1 |
| Ahmet Çelik | 1 |
| Akcay, Hakan, Ed. | 1 |
| Allan, Denise | 1 |
| Amin, Mohammad | 1 |
| Andayani | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 4 |
Location
| Indonesia | 2 |
| Taiwan | 2 |
| Albania | 1 |
| Australia | 1 |
| Ireland | 1 |
| Malaysia | 1 |
| Morocco | 1 |
| South Korea | 1 |
| Tennessee (Chattanooga) | 1 |
| Texas | 1 |
| Tunisia | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design
Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play

Peer reviewed
Direct link
