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Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
Amin, Mohammad; Andayani; Nurkamto, Joko; Setiawan, Budhi; Ngadiso – Anatolian Journal of Education, 2018
This research aims to describe the condition of learning media for writing expositions in accordance with the needs of teachers and students, the development of VCD learning media for writing expository texts using a scientific approach, and to test the effectiveness of VCD learning media for the expository writing using a scientific approach at…
Descriptors: Educational Media, Material Development, Expository Writing, High School Students
Lindley, Julian; Adams, Richard; Wynn, Les – Design and Technology Education, 2018
Product Design in the modern world is a complex multifaceted discipline comprising of many skills and applications. It also operates in broader cross-disciplinary contexts within direct teams, while also contributing to the strategic business processes of commercial enterprises, government/councils and not for profit organizations. It is no longer…
Descriptors: Design, Manufacturing, Theory Practice Relationship, Program Administration
Revitalising Traditional Street Markets in Rural Korea: Design Thinking and Sense-Making Methodology
Lee, Hyun-Kyung – International Journal of Art & Design Education, 2019
This article reports on an academic-industrial cooperation between students at the Ulsan National Institute of Science and Technology and a local foundation working to revitalise the Eonyang traditional market in Ulsan, South Korea. Students majoring in disciplines ranging from natural and applied sciences to business administration were…
Descriptors: Rural Areas, Design, Foreign Countries, School Business Relationship
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design