Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Peripherals | 3 |
| Cooperative Learning | 3 |
| Creativity | 3 |
| Design | 3 |
| Access to Computers | 1 |
| Case Studies | 1 |
| Clubs | 1 |
| Computer Games | 1 |
| Computer Mediated… | 1 |
| Computer Software | 1 |
| Construction (Process) | 1 |
| More ▼ | |
Author
| Allan, Denise | 1 |
| Dubé, Adam Kenneth | 1 |
| Georgi V. Georgiev | 1 |
| Hernan Casakin | 1 |
| Pearson, Heather Ann | 1 |
| Sohail Ahmed Soomro | 1 |
| Thompson, Paul | 1 |
| Vettese, Samantha | 1 |
| Vijayakumar Nanjappan | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Information Analyses | 1 |
Education Level
| Elementary Education | 1 |
Audience
Location
| United Kingdom (Edinburgh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education

Peer reviewed
Direct link
