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Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
Taylor, Sally – College Press Review, 1981
Offers reasons and guidelines for classroom exercises in creating black and white posters for introductory courses in graphics, design, production, or layout. (RL)
Descriptors: Class Activities, Classroom Techniques, Commercial Art, Design
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Elias, Erasto – European Journal of Engineering Education, 2006
Design methodology (DM) is defined by the procedural path, expressed in design models, and techniques or methods used to untangle the various activities within a design model. Design education in universities is mainly based on descriptive design models. Much knowledge and organization have been built into DM to facilitate design teaching.…
Descriptors: Models, Teaching Methods, Instructional Design, Classroom Techniques