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Ahmet Çelik; Selçuk Özdemir – Instructional Science: An International Journal of the Learning Sciences, 2025
Tinkering learning is a pedagogical strategy that emphasizes hands-on exploration, experimentation, and learning from mistakes in STEM education. It involves using personal fabrication tools, such as a 3D printer, to develop and improve ideas through interactive play. Design-based making activities have gained popularity in K-12 classrooms as they…
Descriptors: Elementary Secondary Education, STEM Education, Hands on Science, Experiential Learning
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Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
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Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy