NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Reports - Descriptive14
Journal Articles13
Speeches/Meeting Papers1
Audience
Teachers4
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
Crowe, Charles D.; Hendrickson-Stives, Albanie K.; Kuhn, Stephanie L.; Jackson, Jennifer B.; Keating, Christine D. – Journal of Chemical Education, 2021
The interaction between water and surfaces is observed in our daily lives and is used in laboratories to study materials properties, such as interfacial tension. Making the connection between fundamental scientific phenomena and everyday observations is a powerful method of highlighting the importance and relevance of science to the K-12…
Descriptors: Middle School Students, Secondary School Science, Chemistry, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Schmidt, Benjamin; King, David; Kariuki, James – Journal of Chemical Education, 2018
A reference electrode is an essential component of all three-electrode electrochemical measurements. Common commercial reference electrodes, including the saturated calomel electrode and Ag/AgCl reference electrode, are expensive with the former containing toxic mercury. Cheaper alternatives have been proposed including Ag/AgCl references made…
Descriptors: Design, Computer Peripherals, Printing, Chemistry
Peer reviewed Peer reviewed
Direct linkDirect link
Aaron D. Knochel – International Journal of Designs for Learning, 2017
Artist educators work in a great diversity of locations from informal community spaces to formal learning spaces in schools and museums. Art educators are exploring modes of transdisciplinary curriculum connecting art to science, technology, engineering, and math (STEAM) to meet the diverse challenges of making and learning. One of the roadblocks…
Descriptors: Art Education, Computer Peripherals, Computer Uses in Education, Creative Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Kovarik, Michelle L.; Clapis, Julia R.; Romano-Pringle, K. Ana – Journal of Chemical Education, 2020
One challenge of teaching chemical analysis is the proliferation of sophisticated, but often impenetrable, instrumentation in the modern laboratory. Complex instruments, and the software that runs them, distance students from the physical and chemical processes that generate the analytical signal. A solution to this challenge is the introduction…
Descriptors: Spectroscopy, Science Instruction, Teaching Methods, Science Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Popelka, Susan R.; Langlois, Joshua – Mathematics Teacher, 2018
"Flatland: A Romance of Many Dimensions" is an 1884 novella written by English schoolmaster Edwin Abbott. He describes what it would be like to live in a two-dimensional (2D) world--Flatland. It is fascinating reading that underscores the challenge of teaching three-dimensional (3D) mathematics using 2D tools. Real-world applications of…
Descriptors: High School Students, Secondary School Mathematics, Calculus, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Wright, Lael; Shaw, Daniel; Gaidds, Kimberly; Lyman, Gregory; Sorey, Timothy – Science and Children, 2018
Although solving an engineering design project problem with limited resources or structural capabilities of materials can be part of the challenge, students making their own parts can support creativity. The authors of this article found an exciting solution: 3D printers are not only one of several tools for making but also facilitate a creative…
Descriptors: Computer Peripherals, Engineering Education, Creativity, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Haber, Natalie; Shelton, Steven; Chassaing, William – Journal of Library & Information Services in Distance Learning, 2018
User experience is immeasurably important for your patrons as they access your Web site. This article presents tips and strategies for testing user experience, suggests a number of different popular technologies and tools that are used in the UX field, and lays out a plan for sharing and utilizing data to make improvements on your Web site. It is…
Descriptors: College Libraries, Users (Information), Web Sites, Library Services
Peer reviewed Peer reviewed
Direct linkDirect link
Cairns, Darran R.; Curtis, Reagan; Sierros, Konstantinos A.; Bolyard, Johnna J. – Interdisciplinary Journal of Problem-based Learning, 2018
There is currently significant interest in 3D fabrication in middle school classrooms. At its best 3D printing can be utilized in authentic design projects that integrate math, science, and technology, which facilitate deep learning by students. In essence, students are able to tinker in a virtual world using 3D design software and then tinker in…
Descriptors: Problem Based Learning, Faculty Development, Design, Manufacturing
Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play