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Xiang Che; Jiayue Ma; Yu Zhang; Chen Zhou; Qian Zhou; Kun Zhang; Jijun Lan; Qi Hui; Jie Li – Cognitive Research: Principles and Implications, 2025
Classical two-dimensional multiple object tracking (2D-MOT) measures the cognitive ability to track multiple moving elements in real-life-like scenarios. Stereo-three-dimensional MOT (S-3D-MOT), a more ecologically valid form of 2D-MOT, shows better tracking performance in soccer players. Its unique feature is the additional binocular and…
Descriptors: Cues, Spatial Ability, Depth Perception, Team Sports
Lian Li; Jiehui Hu; Yu Dai; Ping Zhou; Wanhong Zhang – Reading & Writing Quarterly, 2024
This paper proposes to use depth perception to represent raters' decision in holistic evaluation of ESL essays, as an alternative medium to conventional form of numerical scores. The researchers verified the new method's accuracy and inter/intra-rater reliability by inviting 24 ESL teachers to perform different representations when rating 60…
Descriptors: Essays, Holistic Approach, Writing Evaluation, Accuracy
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education
Wang, Yushun; Zhuang, Yueting – International Journal of Distance Education Technologies, 2008
Online interaction with 3D facial animation is an alternative way of face-to-face communication for distance education. 3D facial modeling is essential for virtual educational environments establishment. This article presents a novel 3D facial modeling solution that facilitates quasi-facial communication for online learning. Our algorithm builds…
Descriptors: Computer Mediated Communication, Educational Technology, Electronic Learning, Animation

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