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Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
Char, Cynthia A. – 1990
This paper offers historical, present, and futuristic perspectives on the role of interactive technology in the lives of young children. In the early 1980s, debate tended to center on the question, "Are computers good for young children?" At the time, educational software consisted almost exclusively of animated drill and practice…
Descriptors: Computer Assisted Instruction, Courseware, Decision Making, Early Childhood Education
Allen, Layman E.; Ross, Joan – 1974
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period;…
Descriptors: Class Activities, Decision Making, Educational Games, Experiential Learning