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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
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Xia, Xiaona – Interactive Learning Environments, 2023
The interactive learning is a continuous process, which is full of a large number of learning interaction activities. The data generated between learners and learning interaction activities can reflect the online learning behaviors. Through the correlation analysis among learning interaction activities, this paper discusses the potential…
Descriptors: Behavior Patterns, Learning Analytics, Decision Making, Correlation
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Gazdula, Joe; Farr, Richard – Management Teaching Review, 2020
This article describes the adaptation and use of the Monopoly® board game as a simple simulator to help introduce the principles of probability and risk. It focusses on teaching experiences in an undergraduate business program and offers a new approach to teaching probability and risk with dice to produce a collaborative simulated gaming…
Descriptors: Risk, Probability, Learning Activities, Undergraduate Students
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Reiser, Elana – Mathematics Teacher: Learning and Teaching PK-12, 2021
The two most popular decision-making processes are tossing a coin and playing rock, paper, scissors. In the activity described in this article, students find the theoretical probabilities of winning a coin toss and a round of the rock, paper, scissors game. They next devise strategies to win and test them out. Students then compare the theoretical…
Descriptors: Probability, Mathematics Instruction, Decision Making, Learning Activities
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Batista, Rita; Borba, Rute; Henriques, Ana – Statistics Education Research Journal, 2022
This study aims to analyse the reasoning that children and adults with the same school level use to assess and justify the fairness of games, considering aspects of probability such as randomness, sample space, and comparison of probabilities. Data collection included a Piagetian clinical interview based on games of chance. The results showed that…
Descriptors: Probability, Statistics Education, Intervention, Thinking Skills
Beyth-Marom, Ruth; Lichtenstein, Sarah – 1982
This textbook for teaching reasoning processes and decision making under conditions of uncertainty is written at an introductory level. Based on a translation of a Hebrew book, the text is intended for the general training of military and civilian personnel required to process, sort, and/or evaluate incomplete, unreliable information. Potential…
Descriptors: Adult Education, Cognitive Processes, Decision Making, Decision Making Skills
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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
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Martin, Hope M.; Zawojewski, Judith S. – Arithmetic Teacher, 1993
Presents activities taken from the National Council of Teachers of Mathematics Addendum Series, grades 5-8, involving data collection and chance. Students determine whether a game is fair based on the data collected and examine rule changes to ensure fairness. (MDH)
Descriptors: Data Analysis, Data Collection, Decision Making, Educational Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers