Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Computer Games | 5 |
| Decision Making | 5 |
| Vignettes | 5 |
| Educational Games | 4 |
| Computer Simulation | 2 |
| Game Based Learning | 2 |
| Instructional Design | 2 |
| Socialization | 2 |
| Training Methods | 2 |
| Affective Behavior | 1 |
| Age Differences | 1 |
| More ▼ | |
Source
| Cambridge University Press | 1 |
| Decision Sciences Journal of… | 1 |
| Developmental Psychology | 1 |
| Teaching Public Administration | 1 |
| TechTrends: Linking Research… | 1 |
Author
| Cochrane, Aaron | 1 |
| Durlach, Paula J., Ed | 1 |
| Giancarlo Vecchi | 1 |
| Green, C. Shawn | 1 |
| Jackson, Peter L. | 1 |
| Klein, Michael G. | 1 |
| Lesgold, Alan M., Ed. | 1 |
| Mazereeuw, Miho | 1 |
| Plate, Rista C. | 1 |
| Pollak, Seth D. | 1 |
| Shutts, Kristin | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 3 |
| Reports - Research | 2 |
| Books | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Postsecondary Education | 3 |
| Higher Education | 2 |
| Adult Education | 1 |
Audience
Location
| Europe | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Giancarlo Vecchi – Teaching Public Administration, 2025
The objective of the paper is to present the structure and contents of the Urban Innovation scenario, part of the P-Cube educational digital game. The first sections develop the main elements that characterize the debate on the urban and metropolitan areas, from which the P-Cube drew the basis for the development of the game's missions. These…
Descriptors: Educational Games, Video Games, Game Based Learning, Public Policy
da Silva, Rafael Leonardo – TechTrends: Linking Research and Practice to Improve Learning, 2021
This article describes the results of a qualitative study that aimed at investigating moral decision-making processes of prospective government workers using a game-based tool. Three participants volunteered to participate in the research process, which included playing a short point-and-click narrative game and a focus group. Data was analyzed…
Descriptors: Decision Making, Empathy, Computer Games, Educational Games
Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
Plate, Rista C.; Shutts, Kristin; Cochrane, Aaron; Green, C. Shawn; Pollak, Seth D. – Developmental Psychology, 2021
Children have a powerful ability to track probabilistic information, but there are also situations in which young learners simply follow what another person says or does at the cost of obtaining rewards. This latter phenomenon, sometimes termed bias to trust in testimony, has primarily been studied in children preschool-age and younger, presumably…
Descriptors: Probability, Trust (Psychology), Preschool Children, Children
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems

Peer reviewed
Direct link
