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Kaiwen Man – Educational and Psychological Measurement, 2024
In various fields, including college admission, medical board certifications, and military recruitment, high-stakes decisions are frequently made based on scores obtained from large-scale assessments. These decisions necessitate precise and reliable scores that enable valid inferences to be drawn about test-takers. However, the ability of such…
Descriptors: Prior Learning, Testing, Behavior, Artificial Intelligence
Jessica Rittenhouse – ProQuest LLC, 2024
To ensure all students, including historically marginalized students, reached their highest capacity, there was a focus on equity in education at the state and national levels. Minimal research existed where researchers explored principals' educational equity mindset, and I found a gap in the literature concerning the use of principals'…
Descriptors: Equal Education, Rural Schools, Metacognition, Principals
Owen, V. Elizabeth; Baker, Ryan S. – Technology, Knowledge and Learning, 2020
As a digital learning medium, serious games can be powerful, immersive educational vehicles and provide large data streams for understanding player behavior. Educational data mining and learning analytics can effectively leverage big data in this context to heighten insight into student trajectories and behavior profiles. In application of these…
Descriptors: Educational Games, Video Games, Decision Making, Prediction
Samantha Kelly – ProQuest LLC, 2024
School-Wide Positive Behavioral Interventions and Supports (SWPBIS) are an integral part of schools across the United States. When implementing SWPBIS, academic achievement, emotional regulation, prosocial behavior increases while behavioral problems, bullying, exclusionary discipline teacher stress and teacher burnout decrease. Despite the…
Descriptors: Positive Behavior Supports, Surveys, Intervention, Teamwork

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