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Peer reviewedLieberman, Henry – Instructional Science, 1986
Describes a programming environment called Tinker, in which a beginning programmer presents examples to the machine, distinguishing accidental and essential aspects of the examples. Examples of programming in Tinker are presented in which programmers demonstrate how to handle specific examples and the machine formulates a procedure for handling…
Descriptors: Artificial Intelligence, Decision Making, Educational Environment, Feedback
Peer reviewedBeyth-Marom, Ruth; Dekel, Shlomit – Instructional Science, 1983
Describes the development of a curriculum to improve problem- solving ability when faced with uncertainty by (1) encouraging students to examine their thought processes, (2) presenting fallacious arguments, and (3) providing better tools for decision making. Relevant psychological research, some problems of teacher training, and a small-scale…
Descriptors: Abstract Reasoning, Cognitive Processes, Curriculum Development, Decision Making


